Estandaritzats els accessos a fitxers
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@@ -66,7 +66,7 @@ Game::~Game()
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manager->saveToFile(asset->get("score.bin"));
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delete manager;
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#ifdef RECORDING
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saveDemoFile();
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saveDemoFile(asset->get("demo1.bin"));
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#endif
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// Elimina todos los objetos contenidos en vectores
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@@ -642,30 +642,29 @@ void Game::unloadMedia()
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}
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// Carga el fichero de datos para la demo
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bool Game::loadDemoFile(std::string f, demoKeys_t (*dataFile)[TOTAL_DEMO_DATA])
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bool Game::loadDemoFile(std::string filePath, demoKeys_t (*dataFile)[TOTAL_DEMO_DATA])
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{
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// Indicador de éxito en la carga
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bool success = true;
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const std::string filename = f.substr(f.find_last_of("\\/") + 1);
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SDL_RWops *file = SDL_RWFromFile(f.c_str(), "r+b");
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const std::string fileName = filePath.substr(filePath.find_last_of("\\/") + 1);
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// El fichero no existe
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SDL_RWops *file = SDL_RWFromFile(filePath.c_str(), "r+b");
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if (file == nullptr)
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{
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{ // El fichero no existe
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if (options.console)
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{
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std::cout << "Warning: Unable to open " << filename.c_str() << " file" << std::endl;
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std::cout << "Warning: Unable to open " << fileName.c_str() << " file" << std::endl;
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}
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// Creamos el fichero para escritura
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file = SDL_RWFromFile(f.c_str(), "w+b");
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file = SDL_RWFromFile(filePath.c_str(), "w+b");
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// Si no existe el fichero
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// Si ha creado el fichero
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if (file != nullptr)
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{
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if (options.console)
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{
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std::cout << "New file (" << filename.c_str() << ") created!" << std::endl;
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std::cout << "New file (" << fileName.c_str() << ") created!" << std::endl;
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}
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// Inicializas los datos y los guarda en el fichero
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@@ -689,7 +688,7 @@ bool Game::loadDemoFile(std::string f, demoKeys_t (*dataFile)[TOTAL_DEMO_DATA])
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{ // Si no puede crear el fichero
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if (options.console)
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{
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std::cout << "Error: Unable to create file " << filename.c_str() << std::endl;
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std::cout << "Error: Unable to create file " << fileName.c_str() << std::endl;
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}
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success = false;
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}
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@@ -700,7 +699,7 @@ bool Game::loadDemoFile(std::string f, demoKeys_t (*dataFile)[TOTAL_DEMO_DATA])
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// Mensaje de proceder a la carga de los datos
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if (options.console)
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{
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std::cout << "Reading file: " << filename.c_str() << std::endl;
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std::cout << "Reading file: " << fileName.c_str() << std::endl;
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}
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// Lee todos los datos del fichero y los deja en el destino
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@@ -720,13 +719,12 @@ bool Game::loadDemoFile(std::string f, demoKeys_t (*dataFile)[TOTAL_DEMO_DATA])
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#ifdef RECORDING
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// Guarda el fichero de datos para la demo
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bool Game::saveDemoFile()
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bool Game::saveDemoFile(std::string filePath)
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{
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bool success = true;
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const std::string p = asset->get("demo1.bin");
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const std::string filename = p.substr(p.find_last_of("\\/") + 1);
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const std::string filename = filePath.substr(filePath.find_last_of("\\/") + 1);
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SDL_RWops *file = SDL_RWFromFile(p.c_str(), "w+b");
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SDL_RWops *file = SDL_RWFromFile(filePath.c_str(), "w+b");
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if (file != nullptr)
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{
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// Guardamos los datos
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@@ -222,10 +222,10 @@ private:
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void unloadMedia();
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// Carga el fichero de datos para la demo
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bool loadDemoFile(std::string fileName, demoKeys_t (*dataFile)[TOTAL_DEMO_DATA]);
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bool loadDemoFile(std::string filePath, demoKeys_t (*dataFile)[TOTAL_DEMO_DATA]);
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#ifdef RECORDING
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// Guarda el fichero de datos para la demo
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bool saveDemoFile();
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bool saveDemoFile(std::string filePath);
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#endif
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// Crea una formación de enemigos
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void deployEnemyFormation();
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@@ -59,14 +59,13 @@ void ManageHiScoreTable::sort()
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}
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// Carga la tabla con los datos de un fichero
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bool ManageHiScoreTable::loadFromFile(std::string filepath)
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bool ManageHiScoreTable::loadFromFile(std::string filePath)
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{
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clear();
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bool success = true;
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const std::string p = filepath;
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const std::string filename = p.substr(p.find_last_of("\\/") + 1);
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SDL_RWops *file = SDL_RWFromFile(p.c_str(), "r+b");
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const std::string filename = filePath.substr(filePath.find_last_of("\\/") + 1);
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SDL_RWops *file = SDL_RWFromFile(filePath.c_str(), "r+b");
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if (file)
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{
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@@ -116,12 +115,11 @@ bool ManageHiScoreTable::loadFromFile(std::string filepath)
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}
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// Guarda la tabla en un fichero
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bool ManageHiScoreTable::saveToFile(std::string filepath)
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bool ManageHiScoreTable::saveToFile(std::string filePath)
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{
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bool success = true;
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const std::string p = filepath;
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const std::string filename = p.substr(p.find_last_of("\\/") + 1);
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SDL_RWops *file = SDL_RWFromFile(p.c_str(), "w+b");
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const std::string fileName = filePath.substr(filePath.find_last_of("\\/") + 1);
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SDL_RWops *file = SDL_RWFromFile(filePath.c_str(), "w+b");
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if (file)
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{
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@@ -135,7 +133,7 @@ bool ManageHiScoreTable::saveToFile(std::string filepath)
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}
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#ifdef DEBUG
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std::cout << "Writing file: " << filename.c_str() << std::endl;
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std::cout << "Writing file: " << fileName.c_str() << std::endl;
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#endif
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// Cierra el fichero
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SDL_RWclose(file);
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@@ -143,7 +141,7 @@ bool ManageHiScoreTable::saveToFile(std::string filepath)
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else
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{
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#ifdef DEBUG
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std::cout << "Error: Unable to save " << filename.c_str() << " file! " << SDL_GetError() << std::endl;
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std::cout << "Error: Unable to save " << fileName.c_str() << " file! " << SDL_GetError() << std::endl;
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#endif
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}
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return success;
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@@ -35,8 +35,8 @@ public:
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void add(hiScoreEntry_t entry);
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// Carga la tabla con los datos de un fichero
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bool loadFromFile(std::string filepath);
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bool loadFromFile(std::string filePath);
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// Guarda la tabla en un fichero
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bool saveToFile(std::string filepath);
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bool saveToFile(std::string filePath);
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};
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@@ -94,7 +94,7 @@ bool loadOptionsFile(std::string filePath)
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bool success = true;
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// Variables para manejar el fichero
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std::string line;
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const std::string fileName = filePath.substr(filePath.find_last_of("\\/") + 1);
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std::ifstream file(filePath);
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// Si el fichero se puede abrir
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@@ -103,8 +103,9 @@ bool loadOptionsFile(std::string filePath)
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// Procesa el fichero linea a linea
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if (options.console)
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{
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std::cout << "Reading file: " << filePath << std::endl;
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std::cout << "Reading file: " << fileName << std::endl;
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}
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std::string line;
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while (std::getline(file, line))
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{
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// Comprueba que la linea no sea un comentario
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@@ -117,7 +118,7 @@ bool loadOptionsFile(std::string filePath)
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{
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if (options.console)
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{
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std::cout << "Warning: file " << filePath << std::endl;
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std::cout << "Warning: file " << fileName << std::endl;
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std::cout << "Unknown parameter " << line.substr(0, pos).c_str() << std::endl;
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}
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success = false;
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@@ -160,21 +161,21 @@ bool loadOptionsFile(std::string filePath)
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// Guarda el fichero de configuración
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bool saveOptionsFile(std::string filePath)
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{
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const std::string filename = filePath;
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const std::string fileName = filePath.substr(filePath.find_last_of("\\/") + 1);
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std::ofstream file(filePath);
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if (!file.good())
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{
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if (options.console)
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{
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std::cout << filename << " can't be opened" << std::endl;
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std::cout << fileName << " can't be opened" << std::endl;
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}
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return false;
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}
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if (options.console)
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{
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std::cout << "Writing file: " << filename << std::endl;
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std::cout << "Writing file: " << fileName << std::endl;
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}
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// Opciones de video
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