Tabe: afegit a Param
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@@ -15,7 +15,7 @@
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// Constructor
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Tabe::Tabe()
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: sprite_(std::make_unique<AnimatedSprite>(Resource::get()->getTexture("tabe.png"), Resource::get()->getAnimation("tabe.ani"))),
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timer_(Timer(2.5F, 4.0F)) {}
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timer_(Timer(param.tabe.min_spawn_time, param.tabe.max_spawn_time)) {}
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// Actualiza la lógica
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void Tabe::update() {
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