Eliminados metodos y variables sobrantes de la clase player

This commit is contained in:
2024-06-30 20:10:10 +02:00
parent eb3cba879a
commit 0d8207013c
4 changed files with 16 additions and 48 deletions

View File

@@ -1,5 +1,7 @@
#include "game.h"
#define DEATH_COUNTER 350
// Constructor
Game::Game(int playerID, int currentStage, SDL_Renderer *renderer, Screen *screen, Asset *asset, Lang *lang, Input *input, bool demo, param_t *param, options_t *options, section_t *section)
{
@@ -46,7 +48,7 @@ Game::Game(int playerID, int currentStage, SDL_Renderer *renderer, Screen *scree
SDL_SetTextureBlendMode(canvas, SDL_BLENDMODE_BLEND);
// Inicializa las variables necesarias para la sección 'Game'
init();
init(playerID);
}
Game::~Game()
@@ -154,7 +156,7 @@ Game::~Game()
}
// Inicializa las variables necesarias para la sección 'Game'
void Game::init()
void Game::init(int playerID)
{
ticks = 0;
ticksSpeed = 15;
@@ -174,6 +176,7 @@ void Game::init()
players.push_back(player2);
// Variables relacionadas con la dificultad
switch (difficulty)