From 0ed0a5c6b5ac6d9b47edefc11ea2636390bc599b Mon Sep 17 00:00:00 2001 From: Sergio Valor Date: Tue, 27 Aug 2024 11:52:38 +0200 Subject: [PATCH] Restablecidos los SDL_RenderSetLogicalSize eliminados --- source/common/screen.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/source/common/screen.cpp b/source/common/screen.cpp index 303dff6..cf747c7 100644 --- a/source/common/screen.cpp +++ b/source/common/screen.cpp @@ -220,7 +220,8 @@ void Screen::setVideoMode(int videoMode) } #ifdef NO_SHADERS - //SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight); + // El renderizador pasa a tener el tamaño de la pantalla en fullscreen o del juego en modo ventana + SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight); #else // Reinicia los shaders if (options->video.shaders) @@ -234,7 +235,8 @@ void Screen::setVideoMode(int videoMode) // Modifica el tamaño del renderizador else { - //SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight); + // El renderizador pasa a tener el tamaño de la pantalla en fullscreen o del juego en modo ventana + SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight); } #endif