fent improvements a balloon (canvi de pc)
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@@ -11,7 +11,7 @@
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#include "asset.h" // Para Asset
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#include "audio.h" // Para Audio
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#include "background.h" // Para Background
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#include "balloon.h" // Para Balloon, BALLOON_SPEED
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#include "balloon.h" // Para Balloon, Balloon::SPEED
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#include "balloon_manager.h" // Para BalloonManager
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#include "bullet.h" // Para Bullet, BulletType, BulletMoveStatus
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#include "color.h" // Para Color, FLASH_COLOR
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@@ -1539,21 +1539,21 @@ void Game::initDifficultyVars() {
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// Variables relacionadas con la dificultad
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switch (difficulty_) {
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case Difficulty::Code::EASY: {
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balloon_manager_->setDefaultBalloonSpeed(BALLOON_SPEED[0]);
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balloon_manager_->setDefaultBalloonSpeed(Balloon::SPEED.at(0));
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difficulty_score_multiplier_ = 0.5F;
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scoreboard_->setColor(param.scoreboard.easy_color);
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break;
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}
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case Difficulty::Code::NORMAL: {
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balloon_manager_->setDefaultBalloonSpeed(BALLOON_SPEED[0]);
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balloon_manager_->setDefaultBalloonSpeed(Balloon::SPEED.at(0));
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difficulty_score_multiplier_ = 1.0F;
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scoreboard_->setColor(param.scoreboard.normal_color);
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break;
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}
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case Difficulty::Code::HARD: {
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balloon_manager_->setDefaultBalloonSpeed(BALLOON_SPEED[4]);
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balloon_manager_->setDefaultBalloonSpeed(Balloon::SPEED.at(4));
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difficulty_score_multiplier_ = 1.5F;
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scoreboard_->setColor(param.scoreboard.hard_color);
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break;
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@@ -1768,9 +1768,11 @@ void Game::checkAndUpdateBalloonSpeed() {
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constexpr std::array<float, 4> THRESHOLDS = {0.2F, 0.4F, 0.6F, 0.8F};
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for (size_t i = 0; i < std::size(THRESHOLDS); ++i) {
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if (balloon_manager_->getBalloonSpeed() == BALLOON_SPEED[i] && PERCENT > THRESHOLDS[i]) {
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balloon_manager_->setBalloonSpeed(BALLOON_SPEED[i + 1]);
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break; // Salir del bucle una vez actualizada la velocidad y aplicada
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// Si la velocidad actual del globo es la correspondiente al umbral "i" y el porcentaje de progreso ha superado ese umbral
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if (balloon_manager_->getBalloonSpeed() == Balloon::SPEED.at(i) && PERCENT > THRESHOLDS.at(i)) {
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// Sube la velocidad al siguiente nivel (i + 1)
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balloon_manager_->setBalloonSpeed(Balloon::SPEED.at(i + 1));
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return;
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}
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}
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}
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