revisió de capçaleres
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@@ -3,13 +3,13 @@
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#include "balloon.h" // Para BALLOON_VELX_NEGATIVE, BALLOON_VELX_POSITIVE
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#include <vector>
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// Constantes de configuración
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// --- Constantes de configuración ---
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constexpr int NUMBER_OF_BALLOON_FORMATIONS = 100;
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constexpr int MAX_NUMBER_OF_BALLOONS_IN_A_FORMATION = 50;
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constexpr int NUMBER_OF_SETS_PER_POOL = 10;
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constexpr int NUMBER_OF_STAGES = 10;
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// Estructuras de datos
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// --- Estructuras de datos ---
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struct BalloonFormationParams
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{
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int x = 0; // Posición en el eje X donde crear el globo
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@@ -42,30 +42,29 @@ struct BalloonFormationUnit
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using BalloonFormationPool = std::vector<const BalloonFormationUnit *>;
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// Clase BalloonFormations
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// --- Clase BalloonFormations ---
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class BalloonFormations
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{
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public:
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// Constructor
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// --- Constructor y destructor ---
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BalloonFormations()
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{
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initBalloonFormations();
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initBalloonFormationPools();
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}
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// Destructor
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~BalloonFormations() = default;
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// Getters
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// --- Getters ---
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const BalloonFormationPool &getPool(int pool) { return balloon_formation_pool_.at(pool); }
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const BalloonFormationUnit &getSet(int pool, int set) { return *balloon_formation_pool_.at(pool).at(set); }
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const BalloonFormationUnit &getSet(int set) const { return balloon_formation_.at(set); }
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private:
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// --- Datos ---
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std::vector<BalloonFormationUnit> balloon_formation_; // Vector con todas las formaciones enemigas
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std::vector<BalloonFormationPool> balloon_formation_pool_; // Conjuntos de formaciones enemigas
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// Métodos internos de inicialización
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// --- Métodos internos de inicialización ---
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void initBalloonFormations();
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void initBalloonFormationPools();
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};
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