commit de me ane cap a casa
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@@ -919,7 +919,7 @@ void Game::createItemScoreSprite(int x, int y, std::shared_ptr<Texture> texture)
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}
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// Crea un objeto PathSprite
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void Game::createPathSprite(SDL_Point start, SDL_Point end, std::shared_ptr<Texture> texture)
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void Game::createPathSprite(std::shared_ptr<Texture> texture)
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{
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path_sprites_.emplace_back(std::make_unique<PathSprite>(texture));
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@@ -930,7 +930,6 @@ void Game::createPathSprite(SDL_Point start, SDL_Point end, std::shared_ptr<Text
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path_sprites_.back()->setWidth(w);
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path_sprites_.back()->setHeight(h);
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path_sprites_.back()->setSpriteClip({0, 0, w, h});
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path_sprites_.back()->addVerticalPath(start, end, 50, 10);
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path_sprites_.back()->enable();
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}
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@@ -1579,10 +1578,9 @@ void Game::checkEvents()
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case SDLK_5: // Crea un PathSprite
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{
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const auto x = players_.at(0)->getPosX();
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const SDL_Point start = {x, 200};
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const SDL_Point end = {x, 170};
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createPathSprite(start, end, game_text_textures_.at(3));
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path_sprites_.back()->addVerticalPath({x,170}, {x,0}, 100, 1);
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createPathSprite(game_text_textures_.at(3));
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path_sprites_.back()->addVerticalPath({x,220}, {x,170}, 100, 5);
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path_sprites_.back()->addVerticalPath({x,170}, {x,-20}, 120, 5);
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break;
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}
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default:
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