Text: revisada la classe

window_message: correcions
This commit is contained in:
2025-08-07 12:40:24 +02:00
parent 49145905e3
commit 100b7265d5
24 changed files with 467 additions and 444 deletions

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@@ -14,7 +14,7 @@
#include "resource.h" // Para Resource
#include "screen.h" // Para Screen
#include "sprite.h" // Para Sprite
#include "text.h" // Para Text, TEXT_CENTER, TEXT_COLOR
#include "text.h" // Para Text, Text::CENTER, Text::COLOR
#include "texture.h" // Para Texture
// .at(SINGLETON) Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
@@ -198,50 +198,50 @@ void Scoreboard::renderPanelContent(size_t panel_index) {
void Scoreboard::renderScoreMode(size_t panel_index) {
// SCORE
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_1_.x, slot4_1_.y, name_.at(panel_index), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_2_.x, slot4_2_.y, updateScoreText(score_.at(panel_index)), 1, text_color2_);
text_scoreboard_->writeDX(Text::COLOR | Text::CENTER, slot4_1_.x, slot4_1_.y, name_.at(panel_index), 1, text_color1_);
text_scoreboard_->writeDX(Text::COLOR | Text::CENTER, slot4_2_.x, slot4_2_.y, updateScoreText(score_.at(panel_index)), 1, text_color2_);
// MULT
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 3"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_4_.x, slot4_4_.y, "x" + std::to_string(mult_.at(panel_index)).substr(0, 3), 1, text_color2_);
text_scoreboard_->writeDX(Text::COLOR | Text::CENTER, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 3"), 1, text_color1_);
text_scoreboard_->writeDX(Text::COLOR | Text::CENTER, slot4_4_.x, slot4_4_.y, "x" + std::to_string(mult_.at(panel_index)).substr(0, 3), 1, text_color2_);
}
void Scoreboard::renderDemoMode() {
// DEMO MODE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 6"), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 6"), 1, text_color1_);
// PRESS START TO PLAY
if (time_counter_ % 10 < 8) {
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 8"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 9"), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 8"), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 9"), 1, text_color1_);
}
}
void Scoreboard::renderWaitingMode() {
// GAME OVER
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
// PRESS START TO PLAY
if (time_counter_ % 10 < 8) {
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 8"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 9"), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 8"), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 9"), 1, text_color1_);
}
}
void Scoreboard::renderGameOverMode() {
// GAME OVER
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
// PLEASE WAIT
if (time_counter_ % 10 < 8) {
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 12"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 13"), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 12"), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 13"), 1, text_color1_);
}
}
void Scoreboard::renderStageInfoMode() {
// STAGE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, Lang::getText("[SCOREBOARD] 5") + std::to_string(stage_), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_1_.x, slot4_1_.y, Lang::getText("[SCOREBOARD] 5") + std::to_string(stage_), 1, text_color1_);
// POWERMETER
power_meter_sprite_->setSpriteClip(0, 0, 40, 7);
@@ -250,28 +250,28 @@ void Scoreboard::renderStageInfoMode() {
power_meter_sprite_->render();
// HI-SCORE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 4"), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 4"), 1, text_color1_);
const std::string NAME = hi_score_name_.empty() ? "" : hi_score_name_ + " - ";
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, NAME + updateScoreText(hi_score_), 1, text_color2_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_4_.x, slot4_4_.y, NAME + updateScoreText(hi_score_), 1, text_color2_);
}
void Scoreboard::renderContinueMode(size_t panel_index) {
// SCORE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_.at(panel_index), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_.at(panel_index)), 1, text_color2_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_1_.x, slot4_1_.y, name_.at(panel_index), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_.at(panel_index)), 1, text_color2_);
// CONTINUE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 10"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, std::to_string(continue_counter_.at(panel_index)), 1, text_color2_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 10"), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_4_.x, slot4_4_.y, std::to_string(continue_counter_.at(panel_index)), 1, text_color2_);
}
void Scoreboard::renderEnterNameMode(size_t panel_index) {
// SCORE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_.at(panel_index), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_.at(panel_index)), 1, text_color2_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_1_.x, slot4_1_.y, name_.at(panel_index), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_.at(panel_index)), 1, text_color2_);
// ENTER NAME
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
renderNameInputField(panel_index);
}
@@ -302,14 +302,14 @@ void Scoreboard::renderNameInputField(size_t panel_index) {
void Scoreboard::renderShowNameMode(size_t panel_index) {
// SCORE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_.at(panel_index), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_.at(panel_index)), 1, text_color2_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_1_.x, slot4_1_.y, name_.at(panel_index), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_.at(panel_index)), 1, text_color2_);
// NAME
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
/* TEXTO CENTRADO */
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, record_name_.at(panel_index), 1, getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_4_.x, slot4_4_.y, record_name_.at(panel_index), 1, getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
/* TEXTO A LA IZQUIERDA */
// text_scoreboard_->writeColored(enter_name_pos_.x, enter_name_pos_.y, record_name_.at(panelIndex), getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
@@ -317,12 +317,12 @@ void Scoreboard::renderShowNameMode(size_t panel_index) {
void Scoreboard::renderGameCompletedMode(size_t panel_index) {
// GAME OVER
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
// SCORE
if (time_counter_ % 10 < 8) {
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 14"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, updateScoreText(score_.at(panel_index)), 1, text_color2_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 14"), 1, text_color1_);
text_scoreboard_->writeDX(Text::CENTER | Text::COLOR, slot4_4_.x, slot4_4_.y - 2, updateScoreText(score_.at(panel_index)), 1, text_color2_);
}
}
@@ -382,7 +382,7 @@ void Scoreboard::recalculateAnchors() {
slot4_4_ = {COL, ROW4};
// Primer cuadrado para poner el nombre de record
const int ENTER_NAME_LENGHT = text_scoreboard_->lenght(std::string(NAME_SIZE, 'A'));
const int ENTER_NAME_LENGHT = text_scoreboard_->length(std::string(NAME_SIZE, 'A'));
enter_name_pos_.x = COL - (ENTER_NAME_LENGHT / 2);
enter_name_pos_.y = ROW4;