Text: revisada la classe

window_message: correcions
This commit is contained in:
2025-08-07 12:40:24 +02:00
parent 49145905e3
commit 100b7265d5
24 changed files with 467 additions and 444 deletions

View File

@@ -24,7 +24,7 @@
#include "screen.h" // Para Screen
#include "section.hpp" // Para Name, name
#include "sprite.h" // Para Sprite
#include "text.h" // Para Text, TEXT_CENTER, TEXT_SHADOW
#include "text.h" // Para Text, Text::CENTER, Text::SHADOW
#include "texture.h" // Para Texture
#include "tiled_bg.h" // Para TiledBG, TiledBGMode
#include "ui/service_menu.h" // Para ServiceMenu
@@ -171,37 +171,37 @@ void Credits::fillTextTexture() {
// PROGRAMMED_AND_DESIGNED_BY
int y = 0;
text_grad->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(0), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text_grad->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(0), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
y += SPACE_POST_TITLE;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(4), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(4), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
// PIXELART_DRAWN_BY
y += SPACE_PRE_TITLE;
text_grad->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(1), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text_grad->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(1), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
y += SPACE_POST_TITLE;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(4), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(4), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
// MUSIC_COMPOSED_BY
y += SPACE_PRE_TITLE;
text_grad->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(2), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text_grad->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(2), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
y += SPACE_POST_TITLE;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(5), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(5), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
y += SPACE_POST_TITLE;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(6), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(6), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
// SOUND_EFFECTS
y += SPACE_PRE_TITLE;
text_grad->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(3), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text_grad->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(3), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
y += SPACE_POST_TITLE;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(7), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(7), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
y += SPACE_POST_TITLE;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(8), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(8), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
y += SPACE_POST_TITLE;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(9), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(9), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
y += SPACE_POST_TITLE;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, TEXTS.at(10), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, TEXTS.at(10), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
// Mini logo
y += SPACE_PRE_TITLE;
@@ -217,7 +217,7 @@ void Credits::fillTextTexture() {
// Texto con el copyright
y += mini_logo_sprite->getHeight() + 3;
text->writeDX(TEXT_CENTER | TEXT_SHADOW, param.game.game_area.center_x, y, std::string(TEXT_COPYRIGHT), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
text->writeDX(Text::CENTER | Text::SHADOW, param.game.game_area.center_x, y, std::string(TEXT_COPYRIGHT), 1, NO_TEXT_COLOR, 1, SHADOW_TEXT_COLOR);
// Resetea el renderizador
SDL_SetRenderTarget(Screen::get()->getRenderer(), nullptr);