Variables renombrades en input.cpp

This commit is contained in:
2024-10-12 11:01:42 +02:00
parent 4ef759772a
commit 101e375fd3
16 changed files with 467 additions and 523 deletions

View File

@@ -77,7 +77,7 @@ void Player::init()
}
// Actua en consecuencia de la entrada recibida
void Player::setInput(int input)
void Player::setInput(InputType input)
{
switch (status_playing_)
{
@@ -99,37 +99,37 @@ void Player::setInput(int input)
}
// Procesa inputs para cuando está jugando
void Player::setInputPlaying(int input)
void Player::setInputPlaying(InputType input)
{
switch (input)
{
case input_left:
case InputType::LEFT:
{
vel_x_ = -base_speed_;
setWalkingStatus(PlayerStatus::WALKING_LEFT);
break;
}
case input_right:
case InputType::RIGHT:
{
vel_x_ = base_speed_;
setWalkingStatus(PlayerStatus::WALKING_RIGHT);
break;
}
case input_fire_center:
case InputType::FIRE_CENTER:
{
setFiringStatus(PlayerStatus::FIRING_UP);
break;
}
case input_fire_left:
case InputType::FIRE_LEFT:
{
setFiringStatus(PlayerStatus::FIRING_LEFT);
break;
}
case input_fire_right:
case InputType::FIRE_RIGHT:
{
setFiringStatus(PlayerStatus::FIRING_RIGHT);
break;
@@ -145,27 +145,27 @@ void Player::setInputPlaying(int input)
}
// Procesa inputs para cuando está introduciendo el nombre
void Player::setInputEnteringName(int input)
void Player::setInputEnteringName(InputType input)
{
switch (input)
{
case input_left:
case InputType::LEFT:
enter_name_->decPos();
break;
case input_right:
case InputType::RIGHT:
enter_name_->incPos();
break;
case input_up:
case InputType::UP:
enter_name_->incIndex();
break;
case input_down:
case InputType::DOWN:
enter_name_->decIndex();
break;
case input_start:
case InputType::START:
setRecordName(enter_name_->getName());
break;