idem
This commit is contained in:
@@ -28,7 +28,7 @@ void EnemyFormations::initEnemyFormations()
|
||||
|
||||
const int y1 = -BLOCK;
|
||||
const int x1_0 = param.game.play_area.rect.x;
|
||||
const int x1_50 = param.game.play_area.centerX - (BALLOON_WIDTH_1 / 2);
|
||||
const int x1_50 = param.game.play_area.center_x - (BALLOON_WIDTH_1 / 2);
|
||||
const int x1_100 = param.game.play_area.rect.w - BALLOON_WIDTH_1;
|
||||
|
||||
// Inicializa a cero las variables
|
||||
@@ -67,11 +67,11 @@ void EnemyFormations::initEnemyFormations()
|
||||
// #01 - Dos enemigos BALLOON4 uno a cada cuarto. Ambos van hacia el centro
|
||||
j = 1;
|
||||
enemyFormation[j].numberOfEnemies = 2;
|
||||
incX = param.game.play_area.centerX;
|
||||
incX = param.game.play_area.center_x;
|
||||
incTime = 0;
|
||||
for (int i = 0; i < enemyFormation[j].numberOfEnemies; i++)
|
||||
{
|
||||
enemyFormation[j].init[i].x = param.game.play_area.firstQuarterX - (BALLOON_WIDTH_4 / 2) + (i * incX);
|
||||
enemyFormation[j].init[i].x = param.game.play_area.first_quarter_x - (BALLOON_WIDTH_4 / 2) + (i * incX);
|
||||
enemyFormation[j].init[i].y = y4;
|
||||
enemyFormation[j].init[i].velX = BALLOON_VELX_NEGATIVE * (((i % 2) * 2) - 1);
|
||||
enemyFormation[j].init[i].kind = BALLOON_4;
|
||||
|
||||
Reference in New Issue
Block a user