This commit is contained in:
2024-10-10 20:59:39 +02:00
parent d6c3c89872
commit 117b80bdfc
18 changed files with 197 additions and 197 deletions

View File

@@ -28,7 +28,7 @@ void EnemyFormations::initEnemyFormations()
const int y1 = -BLOCK;
const int x1_0 = param.game.play_area.rect.x;
const int x1_50 = param.game.play_area.centerX - (BALLOON_WIDTH_1 / 2);
const int x1_50 = param.game.play_area.center_x - (BALLOON_WIDTH_1 / 2);
const int x1_100 = param.game.play_area.rect.w - BALLOON_WIDTH_1;
// Inicializa a cero las variables
@@ -67,11 +67,11 @@ void EnemyFormations::initEnemyFormations()
// #01 - Dos enemigos BALLOON4 uno a cada cuarto. Ambos van hacia el centro
j = 1;
enemyFormation[j].numberOfEnemies = 2;
incX = param.game.play_area.centerX;
incX = param.game.play_area.center_x;
incTime = 0;
for (int i = 0; i < enemyFormation[j].numberOfEnemies; i++)
{
enemyFormation[j].init[i].x = param.game.play_area.firstQuarterX - (BALLOON_WIDTH_4 / 2) + (i * incX);
enemyFormation[j].init[i].x = param.game.play_area.first_quarter_x - (BALLOON_WIDTH_4 / 2) + (i * incX);
enemyFormation[j].init[i].y = y4;
enemyFormation[j].init[i].velX = BALLOON_VELX_NEGATIVE * (((i % 2) * 2) - 1);
enemyFormation[j].init[i].kind = BALLOON_4;