This commit is contained in:
2024-10-10 20:59:39 +02:00
parent d6c3c89872
commit 117b80bdfc
18 changed files with 197 additions and 197 deletions

View File

@@ -41,7 +41,7 @@ void Fade::init()
numSquaresWidth = param.fade.num_squares_width;
numSquaresHeight = param.fade.num_squares_height;
fadeRandomSquaresDelay = param.fade.random_squares_delay;
fadeRandomSquaresMult = param.fade.randomSquaresMult;
fadeRandomSquaresMult = param.fade.random_squares_mult;
}
// Resetea algunas variables para volver a hacer el fade sin perder ciertos parametros
@@ -150,7 +150,7 @@ void Fade::update()
case FadeType::VENETIAN:
{
// Counter debe ir de 0 a 150
if (square.back().h < param.fade.venetianSize)
if (square.back().h < param.fade.venetian_size)
{
// Dibuja sobre el backbuffer
auto *temp = SDL_GetRenderTarget(renderer);
@@ -271,11 +271,11 @@ void Fade::activate()
a = 255;
// Añade los cuadrados al vector
const int max = param.game.height / param.fade.venetianSize;
const int max = param.game.height / param.fade.venetian_size;
for (int i = 0; i < max; ++i)
{
rect1.y = i * param.fade.venetianSize;
rect1.y = i * param.fade.venetian_size;
square.push_back(rect1);
}