idem
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@@ -53,9 +53,9 @@ Instructions::Instructions(JA_Music_t *music)
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itemSpace = 2;
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// Inicializa objetos
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fade->setColor(fadeColor.r, fadeColor.g, fadeColor.b);
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fade->setColor(fade_color.r, fade_color.g, fade_color.b);
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fade->setType(FadeType::FULLSCREEN);
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fade->setPost(param.fade.postDuration);
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fade->setPost(param.fade.post_duration);
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fade->setMode(FadeMode::IN);
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fade->activate();
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@@ -168,25 +168,25 @@ void Instructions::fillTexture()
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const int anchorItem = (param.game.width - (lenght + despX)) / 2;
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// Escribe el texto de las instrucciones
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text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param.game.game_area.centerX, firstLine, lang::getText(11), 1, orangeColor, 1, shdwTxtColor);
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text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param.game.game_area.center_x, firstLine, lang::getText(11), 1, orange_color, 1, shdw_txt_color);
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const int anchor1 = firstLine + spacePostHeader;
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text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param.game.game_area.centerX, anchor1 + spaceBetweenLines * 0, lang::getText(12), 1, noColor, 1, shdwTxtColor);
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text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param.game.game_area.centerX, anchor1 + spaceBetweenLines * 1, lang::getText(13), 1, noColor, 1, shdwTxtColor);
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text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param.game.game_area.centerX, anchor1 + spaceNewParagraph + spaceBetweenLines * 2, lang::getText(14), 1, noColor, 1, shdwTxtColor);
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text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param.game.game_area.centerX, anchor1 + spaceNewParagraph + spaceBetweenLines * 3, lang::getText(15), 1, noColor, 1, shdwTxtColor);
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text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param.game.game_area.center_x, anchor1 + spaceBetweenLines * 0, lang::getText(12), 1, no_color, 1, shdw_txt_color);
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text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param.game.game_area.center_x, anchor1 + spaceBetweenLines * 1, lang::getText(13), 1, no_color, 1, shdw_txt_color);
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text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param.game.game_area.center_x, anchor1 + spaceNewParagraph + spaceBetweenLines * 2, lang::getText(14), 1, no_color, 1, shdw_txt_color);
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text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param.game.game_area.center_x, anchor1 + spaceNewParagraph + spaceBetweenLines * 3, lang::getText(15), 1, no_color, 1, shdw_txt_color);
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// Escribe el texto de los objetos y sus puntos
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const int anchor2 = anchor1 + spacePreHeader + spaceNewParagraph + spaceBetweenLines * 3;
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text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param.game.game_area.centerX, anchor2, lang::getText(16), 1, orangeColor, 1, shdwTxtColor);
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text->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, param.game.game_area.center_x, anchor2, lang::getText(16), 1, orange_color, 1, shdw_txt_color);
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const int anchor3 = anchor2 + spacePostHeader;
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// const int anchor4 = anchor3 + ((param.game.item_size + text->getCharacterSize()) / 2);
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text->writeShadowed(anchorItem + despX, anchor3 + spaceBetweenItemLines * 0, lang::getText(17), shdwTxtColor);
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text->writeShadowed(anchorItem + despX, anchor3 + spaceBetweenItemLines * 1, lang::getText(18), shdwTxtColor);
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text->writeShadowed(anchorItem + despX, anchor3 + spaceBetweenItemLines * 2, lang::getText(19), shdwTxtColor);
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text->writeShadowed(anchorItem + despX, anchor3 + spaceBetweenItemLines * 3, lang::getText(20), shdwTxtColor);
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text->writeShadowed(anchorItem + despX, anchor3 + spaceBetweenItemLines * 4, lang::getText(21), shdwTxtColor);
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text->writeShadowed(anchorItem + despX, anchor3 + spaceBetweenItemLines * 0, lang::getText(17), shdw_txt_color);
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text->writeShadowed(anchorItem + despX, anchor3 + spaceBetweenItemLines * 1, lang::getText(18), shdw_txt_color);
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text->writeShadowed(anchorItem + despX, anchor3 + spaceBetweenItemLines * 2, lang::getText(19), shdw_txt_color);
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text->writeShadowed(anchorItem + despX, anchor3 + spaceBetweenItemLines * 3, lang::getText(20), shdw_txt_color);
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text->writeShadowed(anchorItem + despX, anchor3 + spaceBetweenItemLines * 4, lang::getText(21), shdw_txt_color);
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// Deja el renderizador como estaba
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SDL_SetRenderTarget(renderer, temp);
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@@ -267,7 +267,7 @@ void Instructions::render()
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Screen::get()->start();
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// Limpia la pantalla
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Screen::get()->clean(bgColor);
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Screen::get()->clean(bg_color);
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// Dibuja el mosacico de fondo
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tiledbg->render();
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