Pasaeta de linters

This commit is contained in:
2025-08-06 13:05:04 +02:00
parent 8ed2dbcd4f
commit 1224af2a9b
40 changed files with 623 additions and 592 deletions

View File

@@ -1,6 +1,6 @@
#include "player.h"
#include <SDL3/SDL.h> // Para SDL_GetTicks, SDL_FlipMode, SDL_FRect
#include <SDL3/SDL.h> // Para SDL_GetTicks, SDL_FlipMode
#include <algorithm> // Para clamp, max, min
#include <cstdlib> // Para rand
@@ -8,24 +8,25 @@
#include "animated_sprite.h" // Para AnimatedSprite
#include "asset.h" // Para Asset
#include "audio.h" // Para Audio
#include "input.h" // Para InputAction
#include "input.h" // Para Input
#include "input_types.h" // Para InputAction
#include "manage_hiscore_table.h" // Para ManageHiScoreTable, HiScoreEntry
#include "param.h" // Para Param, ParamGame, param
#include "scoreboard.h" // Para ScoreboardMode, Scoreboard
#include "scoreboard.h" // Para Scoreboard
#include "stage.h" // Para power_can_be_added
#include "texture.h" // Para Texture
// Constructor
Player::Player(const Config& config)
Player::Player(const Config &config)
: player_sprite_(std::make_unique<AnimatedSprite>(config.texture.at(0), config.animations.at(0))),
power_sprite_(std::make_unique<AnimatedSprite>(config.texture.at(1), config.animations.at(1))),
enter_name_(std::make_unique<EnterName>()),
id_(config.id),
play_area_(*config.play_area),
default_pos_x_(config.x),
default_pos_y_(config.y),
hi_score_table_(*config.hi_score_table),
glowing_entry_(*config.glowing_entry),
play_area_(*config.play_area),
id_(config.id),
default_pos_x_(config.x),
default_pos_y_(config.y),
demo_(config.demo) {
// Configura objetos
player_sprite_->getTexture()->setPalette(coffees_);