Pasaeta de linters

This commit is contained in:
2025-08-06 13:05:04 +02:00
parent 8ed2dbcd4f
commit 1224af2a9b
40 changed files with 623 additions and 592 deletions

View File

@@ -1,34 +1,34 @@
#include "title.h"
#include <SDL3/SDL.h> // Para SDL_GetTicks, Uint32, SDL_EventType
#include <SDL3/SDL.h> // Para SDL_GetTicks, Uint32, SDL_Keycode, SDL_Event, SDL_PollEvent, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_A, SDLK_C, SDLK_D, SDLK_F, SDLK_S, SDLK_V, SDLK_X, SDLK_Z, SDL_EventType
#include <algorithm> // Para find_if
#include <cstddef> // Para size_t
#include <iostream> // Para basic_ostream, basic_ostream::operator<<
#include <string> // Para basic_string, char_traits, operator+
#include <algorithm> // Para max, find_if
#include <iostream> // Para basic_ostream, basic_ostream::operator<<, operator<<, cout, endl, hex
#include <string> // Para char_traits, operator+, to_string, string, basic_string
#include <vector> // Para vector
#include "audio.h" // Para Audio
#include "color.h" // Para Color, Zone, NO_TEXT_COLOR, TITLE_SHADO...
#include "color.h" // Para Color, NO_TEXT_COLOR, TITLE_SHADOW_TEXT_COLOR
#include "define_buttons.h" // Para DefineButtons
#include "fade.h" // Para Fade, FadeType
#include "game_logo.h" // Para GameLogo
#include "global_events.h" // Para check
#include "global_inputs.h" // Para check
#include "input.h" // Para Input, Input::DO_NOT_ALLOW_REPEAT, Input...
#include "input.h" // Para Input
#include "input_types.h" // Para InputAction
#include "lang.h" // Para getText
#include "options.h" // Para GamepadOptions, controllers, getPlayerW...
#include "param.h" // Para Param, param, ParamGame, ParamTitle
#include "player.h" // Para Player, PlayerState
#include "options.h" // Para Gamepad, GamepadManager, gamepad_manager, Settings, settings, getPlayerWhoUsesKeyboard, swapControllers, swapKeyboard
#include "param.h" // Para Param, param, ParamGame, ParamTitle, ParamFade
#include "player.h" // Para Player
#include "resource.h" // Para Resource
#include "screen.h" // Para Screen
#include "section.hpp" // Para Name, name, Options, options, AttractMode
#include "section.hpp" // Para Name, name, Options, options, AttractMode, attract_mode
#include "sprite.h" // Para Sprite
#include "text.h" // Para TEXT_CENTER, TEXT_SHADOW, Text
#include "tiled_bg.h" // Para TiledBG, TiledBGMode
#include "ui/notifier.h" // Para Notifier
#include "ui/service_menu.h" // Para ServiceMenu
#include "utils.h"
#include "utils.h" // Para Zone, BLOCK
class Texture;
@@ -87,16 +87,15 @@ void Title::update() {
updatePlayers();
}
static const auto audio = Audio::get();
audio->update();
Audio::update();
}
// Dibuja el objeto en pantalla
void Title::render() {
static const auto screen = Screen::get();
static auto* const SCREEN = Screen::get();
screen->start();
screen->clean();
SCREEN->start();
SCREEN->clean();
tiled_bg_->render();
game_logo_->render();
@@ -106,7 +105,7 @@ void Title::render() {
define_buttons_->render();
fade_->render();
screen->render();
SCREEN->render();
}
// Comprueba los eventos
@@ -348,7 +347,7 @@ void Title::showControllers() {
// Crea los textos
std::string text1 = Lang::getText("[DEFINE_BUTTONS] PLAYER") + std::to_string(static_cast<int>(Player::Id::PLAYER1)) + ": " + Options::gamepad_manager.getGamepad(Player::Id::PLAYER1).name;
std::string text2 = Lang::getText("[DEFINE_BUTTONS] PLAYER") + std::to_string(static_cast<int>(Player::Id::PLAYER2)) + ": " + Options::gamepad_manager.getGamepad(Player::Id::PLAYER2).name;
// Muestra la notificación
Notifier::get()->show({text1, text2});
}