Pasaeta de linters
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@@ -42,7 +42,6 @@ auto getCollisionPoint(const Circle &a, const Circle &b) -> SDL_FPoint {
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return contact;
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}
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// Detector de colisiones entre dos circulos
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auto checkCollision(const Circle &a, const Circle &b) -> bool {
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// Calcula el radio total al cuadrado
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@@ -264,24 +263,24 @@ auto easeOutElastic(double time) -> double {
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// Ease Out Expo - Muy suave al final (más dramático)
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auto easeOutExpo(double time) -> double {
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return time == 1.0f ? 1.0f : 1.0f - pow(2.0f, -10.0f * time);
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return time == 1.0F ? 1.0F : 1.0F - pow(2.0F, -10.0F * time);
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}
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// Ease In Expo - Arranque muy gradual
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auto easeInExpo(double time) -> double {
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return time == 0.0f ? 0.0f : pow(2.0f, 10.0f * (time - 1.0f));
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return time == 0.0F ? 0.0F : pow(2.0F, 10.0F * (time - 1.0F));
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}
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// Ease Out Back - Con un pequeño "rebote"
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auto easeOutBack(double time) -> double {
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const double C1 = 1.70158f;
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const double C3 = C1 + 1.0f;
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return 1.0f + C3 * pow(time - 1.0f, 3.0f) + C1 * pow(time - 1.0f, 2.0f);
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const double C1 = 1.70158F;
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const double C3 = C1 + 1.0F;
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return 1.0F + C3 * pow(time - 1.0F, 3.0F) + C1 * pow(time - 1.0F, 2.0F);
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}
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// Ease Out Cubic - Desaceleración suave al final
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auto easeOutCubic(double time) -> double {
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return 1.0f - pow(1.0f - time, 3.0f);
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return 1.0F - pow(1.0F - time, 3.0F);
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}
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// Ease In Cubic - Aceleración gradual
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@@ -391,7 +390,6 @@ auto truncateWithEllipsis(const std::string &input, size_t length) -> std::strin
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return input;
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}
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if (length <= 3) {
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// Not enough space for any content plus ellipsis
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return std::string(length, '.');
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}
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return input.substr(0, length) + "...";
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