Texture: afegit suport per a fitxers .pal
fix: quedava un player_sprite_->setCurrentAnimation("dying") per canviar a player_sprite_->setCurrentAnimation("rolling")
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@@ -611,7 +611,7 @@ void Player::setPlayingState(PlayerState state)
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player_sprite_->setAccelY(0.2f);
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player_sprite_->setVelY(-4.0f);
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player_sprite_->setVelX(0.0f);
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player_sprite_->setCurrentAnimation("dying");
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player_sprite_->setCurrentAnimation("rolling");
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player_sprite_->setAnimationSpeed(5);
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setScoreboardMode(ScoreboardMode::GAME_OVER);
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playSound("voice_aw_aw_aw.wav");
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