Renombradas las variables de opciones

Actualizado el fichero de configuración
This commit is contained in:
2024-06-30 09:35:31 +02:00
parent 50b445ad3f
commit 12711d38f0
4 changed files with 120 additions and 114 deletions

View File

@@ -79,18 +79,18 @@ void Title::init()
demo = true;
// Pone valores por defecto a las opciones de control
options->input.clear();
options->game.input.clear();
input_t i;
i.id = 0;
i.name = "KEYBOARD";
i.deviceType = INPUT_USE_KEYBOARD;
options->input.push_back(i);
options->game.input.push_back(i);
i.id = 0;
i.name = "GAME CONTROLLER";
i.deviceType = INPUT_USE_GAMECONTROLLER;
options->input.push_back(i);
options->game.input.push_back(i);
// Comprueba si hay mandos conectados
checkInputDevices();
@@ -103,9 +103,9 @@ void Title::init()
// Si ha encontrado un mando se lo asigna al segundo jugador
if (input->gameControllerFound())
{
options->input[1].id = availableInputDevices[deviceIndex[1]].id;
options->input[1].name = availableInputDevices[deviceIndex[1]].name;
options->input[1].deviceType = availableInputDevices[deviceIndex[1]].deviceType;
options->game.input[1].id = availableInputDevices[deviceIndex[1]].id;
options->game.input[1].name = availableInputDevices[deviceIndex[1]].name;
options->game.input[1].deviceType = availableInputDevices[deviceIndex[1]].deviceType;
}
}
@@ -314,13 +314,13 @@ bool Title::updatePlayerInputs(int numPlayer)
deviceIndex[0] = 0;
deviceIndex[1] = 0;
options->input[0].id = -1;
options->input[0].name = "KEYBOARD";
options->input[0].deviceType = INPUT_USE_KEYBOARD;
options->game.input[0].id = -1;
options->game.input[0].name = "KEYBOARD";
options->game.input[0].deviceType = INPUT_USE_KEYBOARD;
options->input[1].id = 0;
options->input[1].name = "GAME CONTROLLER";
options->input[1].deviceType = INPUT_USE_GAMECONTROLLER;
options->game.input[1].id = 0;
options->game.input[1].name = "GAME CONTROLLER";
options->game.input[1].deviceType = INPUT_USE_GAMECONTROLLER;
return true;
}
@@ -358,8 +358,8 @@ bool Title::updatePlayerInputs(int numPlayer)
}
// Copia el dispositivo marcado por el indice a la variable de opciones de cada jugador
options->input[0] = availableInputDevices[deviceIndex[0]];
options->input[1] = availableInputDevices[deviceIndex[1]];
options->game.input[0] = availableInputDevices[deviceIndex[0]];
options->game.input[1] = availableInputDevices[deviceIndex[1]];
return true;
}