afegit voice_aw_aw_aw.wav

This commit is contained in:
2025-06-30 18:01:41 +02:00
parent e4ef4700d3
commit 129b4855bc
3 changed files with 6 additions and 3 deletions

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@@ -307,7 +307,7 @@ void Director::setFileList()
Asset::get()->add(prefix + "/data/sound/stage_change.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/stage_change.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/tabe.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/tabe.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/title.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/title.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/voice_byebye.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/voice_aw_aw_aw.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/voice_coffee.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/voice_coffee.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/voice_get_ready.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/voice_get_ready.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/voice_no.wav", AssetType::SOUND); Asset::get()->add(prefix + "/data/sound/voice_no.wav", AssetType::SOUND);

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@@ -559,9 +559,12 @@ void Player::setPlayingState(PlayerState state)
{ {
// Activa la animación de morir // Activa la animación de morir
player_sprite_->setAccelY(0.2f); player_sprite_->setAccelY(0.2f);
player_sprite_->setVelY(-6.6f); player_sprite_->setVelY(-4.0f);
player_sprite_->setVelX(0.0f); player_sprite_->setVelX(0.0f);
player_sprite_->setCurrentAnimation("dying");
player_sprite_->setAnimationSpeed(5);
setScoreboardMode(ScoreboardMode::GAME_OVER); setScoreboardMode(ScoreboardMode::GAME_OVER);
Audio::get()->playSound("voice_aw_aw_aw.wav");
break; break;
} }
case PlayerState::GAME_OVER: case PlayerState::GAME_OVER:
@@ -757,7 +760,7 @@ void Player::decContinueCounter()
--continue_counter_; --continue_counter_;
if (continue_counter_ < 0) if (continue_counter_ < 0)
{ {
setPlayingState(PlayerState::GAME_OVER); setPlayingState(PlayerState::CONTINUE_TIME_OUT);
} }
else else
{ {