afegit voice_aw_aw_aw.wav
This commit is contained in:
BIN
data/sound/voice_aw_aw_aw.wav
Normal file
BIN
data/sound/voice_aw_aw_aw.wav
Normal file
Binary file not shown.
@@ -307,7 +307,7 @@ void Director::setFileList()
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Asset::get()->add(prefix + "/data/sound/stage_change.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/stage_change.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/tabe.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/tabe.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/title.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/title.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_byebye.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_aw_aw_aw.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_coffee.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_coffee.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_get_ready.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_get_ready.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_no.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_no.wav", AssetType::SOUND);
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@@ -559,9 +559,12 @@ void Player::setPlayingState(PlayerState state)
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{
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{
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// Activa la animación de morir
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// Activa la animación de morir
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player_sprite_->setAccelY(0.2f);
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player_sprite_->setAccelY(0.2f);
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player_sprite_->setVelY(-6.6f);
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player_sprite_->setVelY(-4.0f);
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player_sprite_->setVelX(0.0f);
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player_sprite_->setVelX(0.0f);
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player_sprite_->setCurrentAnimation("dying");
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player_sprite_->setAnimationSpeed(5);
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setScoreboardMode(ScoreboardMode::GAME_OVER);
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setScoreboardMode(ScoreboardMode::GAME_OVER);
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Audio::get()->playSound("voice_aw_aw_aw.wav");
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break;
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break;
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}
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}
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case PlayerState::GAME_OVER:
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case PlayerState::GAME_OVER:
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@@ -757,7 +760,7 @@ void Player::decContinueCounter()
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--continue_counter_;
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--continue_counter_;
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if (continue_counter_ < 0)
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if (continue_counter_ < 0)
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{
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{
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setPlayingState(PlayerState::GAME_OVER);
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setPlayingState(PlayerState::CONTINUE_TIME_OUT);
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}
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}
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else
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else
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{
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{
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