input: commit abans de clavar ma
This commit is contained in:
@@ -402,7 +402,8 @@ void Input::add_gamepad(int device_index) {
|
||||
}
|
||||
|
||||
auto gamepad = std::make_unique<Gamepad>(pad);
|
||||
std::cout << "Gamepad conectado (ID " << gamepad->instance_id << ")\n";
|
||||
//std::cout << "Gamepad conectado (ID " << gamepad->instance_id << ")\n";
|
||||
std::cout << "Gamepad connected (" << gamepad->name << ")\n";
|
||||
gamepads.push_back(std::move(gamepad));
|
||||
}
|
||||
|
||||
@@ -412,7 +413,7 @@ void Input::remove_gamepad(SDL_JoystickID id) {
|
||||
});
|
||||
|
||||
if (it != gamepads.end()) {
|
||||
std::cout << "Gamepad desconectado (ID " << id << ")\n";
|
||||
std::cout << "Gamepad disconnected (" << (*it)->name << ")\n";
|
||||
gamepads.erase(it, gamepads.end());
|
||||
} else {
|
||||
std::cerr << "No se encontró el gamepad con ID " << id << "\n";
|
||||
|
||||
Reference in New Issue
Block a user