Fade: el color passa a estar en param.h
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@@ -39,7 +39,7 @@ Instructions::Instructions()
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view_ = param.game.game_area.rect;
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// Inicializa objetos
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fade_->setColor(FADE_COLOR.r, FADE_COLOR.g, FADE_COLOR.b);
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fade_->setColor(param.fade.color);
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fade_->setType(FadeType::FULLSCREEN);
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fade_->setPostDuration(param.fade.post_duration);
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fade_->setMode(FadeMode::IN);
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