Fade: el color passa a estar en param.h
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@@ -40,7 +40,7 @@ Title::Title()
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// Configura objetos
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game_logo_->enable();
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mini_logo_sprite_->setX(param.game.game_area.center_x - mini_logo_sprite_->getWidth() / 2);
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fade_->setColor(FADE_COLOR.r, FADE_COLOR.g, FADE_COLOR.b);
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fade_->setColor(param.fade.color);
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fade_->setType(FadeType::RANDOM_SQUARE);
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fade_->setPostDuration(param.fade.post_duration);
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Resource::get()->getTexture("smb2.gif")->setPalette(1);
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