ajustades constants en credits.cpp
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@@ -36,10 +36,9 @@ class Credits {
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static constexpr int PLAY_AREA_HEIGHT = 200;
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static constexpr int PLAY_AREA_HEIGHT = 200;
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static constexpr float FAST_FORWARD_MULTIPLIER = 6.0F;
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static constexpr float FAST_FORWARD_MULTIPLIER = 6.0F;
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static constexpr float BLACK_RECT_INTERVAL_S = 4.0F / 60.0F; // ~0.0667s (cada 4 frames a 60fps)
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static constexpr float BLACK_RECT_INTERVAL_S = 4.0F / 60.0F; // ~0.0667s (cada 4 frames a 60fps)
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static constexpr float FRAMES_PER_SECOND = 60.0F;
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static constexpr int HORIZONTAL_SPEED = 2;
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static constexpr int HORIZONTAL_SPEED = 2;
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static constexpr float MAX_TIME_AFTER_LOGO_S = 1000.0F / 60.0F; // ~16.67s (límite para evitar bucle infinito)
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static constexpr float MAX_TIME_AFTER_LOGO_S = 20.0F;
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static constexpr float PRE_FADE_DELAY_S = 400.0F / 60.0F; // ~6.67s (retraso antes del fade final)
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static constexpr float PRE_FADE_DELAY_S = 8.0F;
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// --- Objetos principales ---
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// --- Objetos principales ---
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std::unique_ptr<BalloonManager> balloon_manager_; // Gestión de globos
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std::unique_ptr<BalloonManager> balloon_manager_; // Gestión de globos
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