follat!
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@@ -1,5 +1,4 @@
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#include "instructions.h"
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#include "service.h"
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#include <iostream>
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// Constructor
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@@ -325,36 +324,42 @@ void Instructions::checkEvents()
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// Comprueba las entradas
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void Instructions::checkInput()
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{
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if (input->checkInput(input_exit, INPUT_DO_NOT_ALLOW_REPEAT))
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// Comprueba si se sale con el teclado
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if (input->checkInput(input_exit, INPUT_DO_NOT_ALLOW_REPEAT, INPUT_USE_KEYBOARD))
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{
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section->name = SECTION_PROG_QUIT;
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section->options = SECTION_OPTIONS_QUIT_NORMAL;
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return;
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}
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else if (input->checkAnyButtonPressed())
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// Comprueba si se ha pulsado cualquier botón (de los usados para jugar)
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if (input->checkAnyButtonPressed())
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{
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JA_StopMusic();
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section->name = SECTION_PROG_TITLE;
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section->options = SECTION_OPTIONS_TITLE_1;
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return;
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}
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// Comprueba el botón de SERVICE
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switch (checkServiceButton(input))
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for (int i = 0; i < input->getNumControllers(); ++i)
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{
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case SERVICE_RESET:
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section->name = SECTION_PROG_LOGO;
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screen->showNotification("Reset");
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break;
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// Comprueba si se va a resetear el juego
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if (input->checkModInput(input_service, input_reset, INPUT_DO_NOT_ALLOW_REPEAT, INPUT_USE_GAMECONTROLLER, i))
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{
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section->name = SECTION_PROG_LOGO;
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screen->showNotification("Reset");
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return;
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}
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case SERVICE_MUTE:
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options->audio.sound.enabled = options->audio.music.enabled = !options->audio.music.enabled;
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JA_EnableMusic(options->audio.music.enabled);
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JA_EnableSound(options->audio.sound.enabled);
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screen->showNotification("Audio " + boolToOnOff(options->audio.music.enabled));
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break;
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default:
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break;
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// Comprueba si se va a activar o desactivar el audio
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if (input->checkModInput(input_service, input_mute, INPUT_DO_NOT_ALLOW_REPEAT, INPUT_USE_GAMECONTROLLER, i))
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{
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options->audio.sound.enabled = options->audio.music.enabled = !options->audio.music.enabled;
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JA_EnableMusic(options->audio.music.enabled);
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JA_EnableSound(options->audio.sound.enabled);
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screen->showNotification("Audio " + boolToOnOff(options->audio.music.enabled));
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return;
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}
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}
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// Comprueba el input para el resto de objetos
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