ServiceMenu ja pinta un recuadro de prova
el ServiceMenu el pinta Screen
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@@ -28,7 +28,6 @@
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#include "scoreboard.h" // Para Scoreboard, ScoreboardMode, SCOREB...
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#include "screen.h" // Para Screen
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#include "section.h" // Para Name, name, AttractMode, Options
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#include "service_menu.h" // Para ServiceMenu
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#include "smart_sprite.h" // Para SmartSprite
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#include "stage.h" // Para number, get, Stage, total_power
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#include "tabe.h" // Para Tabe, TabeState
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@@ -40,7 +39,6 @@
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Game::Game(int player_id, int current_stage, bool demo)
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: renderer_(Screen::get()->getRenderer()),
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screen_(Screen::get()),
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serviceMenu_(ServiceMenu::get()),
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input_(Input::get()),
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background_(std::make_unique<Background>()),
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canvas_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.play_area.rect.w, param.game.play_area.rect.h)),
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@@ -1068,9 +1066,6 @@ void Game::render()
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fade_in_->render();
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fade_out_->render();
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// Service Menu
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serviceMenu_->render();
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// Vuelca el contenido del renderizador en pantalla
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screen_->render();
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}
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