Afegida una lluna i un sol al fondo
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@@ -36,6 +36,7 @@
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#include "text.h" // Para Text
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#include "texture.h" // Para Texture
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#include "mouse.h"
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#include "dbgtxt.h"
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struct JA_Sound_t; // lines 37-37
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// Constructor
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@@ -855,8 +856,8 @@ void Game::renderPathSprites()
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void Game::killPlayer(std::shared_ptr<Player> &player)
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{
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if (!player->isPlaying() || player->isInvulnerable())
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{
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// Si no está jugando o tiene inmunidad, no hace nada
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{
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// Si no está jugando o tiene inmunidad, no hace nada
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return;
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}
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@@ -969,9 +970,9 @@ void Game::updateBackground()
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}
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// Calcula la velocidad en función de los globos explotados y el total de globos a explotar para acabar el juego
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constexpr float clouds_initial_speed = 0.05f;
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constexpr float clouds_final_speed = 2.00f - clouds_initial_speed;
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const float cloudsSpeed = (-clouds_initial_speed) + (-clouds_final_speed * (static_cast<float>(Stage::total_power) / total_power_to_complete_game_));
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constexpr float CLOUDS_INITIAL_SPEED = 0.05f;
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constexpr float CLOUDS_FINAL_SPEED = 2.00f - CLOUDS_INITIAL_SPEED;
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const float cloudsSpeed = (-CLOUDS_INITIAL_SPEED) + (-CLOUDS_FINAL_SPEED * (static_cast<float>(Stage::total_power) / total_power_to_complete_game_));
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background_->setCloudsSpeed(cloudsSpeed);
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// Calcula la transición de los diferentes fondos
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@@ -981,6 +982,11 @@ void Game::updateBackground()
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background_->setGradientNumber(static_cast<int>(gradient_number));
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background_->setTransition(percent);
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// Calcula la posición del sol
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constexpr float sun_final_power = num * 2;
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background_->setSunProgression(Stage::total_power / sun_final_power);
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background_->setMoonProgression(Stage::total_power / static_cast<float>(total_power_to_complete_game_));
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// Actualiza el objeto
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background_->update();
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}
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@@ -1690,9 +1696,6 @@ void Game::initDemo(int player_id)
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// Configura los marcadores
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scoreboard_->setMode(SCOREBOARD_LEFT_PANEL, ScoreboardMode::DEMO);
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scoreboard_->setMode(SCOREBOARD_RIGHT_PANEL, ScoreboardMode::DEMO);
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// Añade unos cuantos globos
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// balloon_manager_->createRandomBalloons();
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}
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// Modo grabar demo
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@@ -1931,7 +1934,7 @@ void Game::updateGameStatePlaying()
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#ifdef DEBUG
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if (auto_pop_balloons_)
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{
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Stage::addPower(20);
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Stage::addPower(5);
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}
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#endif
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updatePlayers();
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