vaig a fer un commit per si de cas petara algo ...
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@@ -125,7 +125,7 @@ void Screen::toggleFullscreen()
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// Cambia el tamaño de la ventana
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void Screen::setWindowZoom(int zoom)
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{
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options.window.zoom = zoom;
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options.window.size = zoom;
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adjustWindowSize();
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}
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@@ -134,11 +134,11 @@ bool Screen::decWindowZoom()
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{
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if (!options.video.fullscreen)
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{
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const int PREVIOUS_ZOOM = options.window.zoom;
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--options.window.zoom;
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options.window.zoom = std::max(options.window.zoom, 1);
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const int PREVIOUS_ZOOM = options.window.size;
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--options.window.size;
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options.window.size = std::max(options.window.size, 1);
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if (options.window.zoom != PREVIOUS_ZOOM)
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if (options.window.size != PREVIOUS_ZOOM)
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{
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adjustWindowSize();
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return true;
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@@ -153,11 +153,11 @@ bool Screen::incWindowZoom()
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{
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if (!options.video.fullscreen)
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{
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const int PREVIOUS_ZOOM = options.window.zoom;
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++options.window.zoom;
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options.window.zoom = std::min(options.window.zoom, options.window.max_zoom);
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const int PREVIOUS_ZOOM = options.window.size;
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++options.window.size;
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options.window.size = std::min(options.window.size, options.window.max_size);
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if (options.window.zoom != PREVIOUS_ZOOM)
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if (options.window.size != PREVIOUS_ZOOM)
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{
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adjustWindowSize();
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return true;
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@@ -253,8 +253,8 @@ void Screen::adjustWindowSize()
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// Establece el nuevo tamaño
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if (!options.video.fullscreen)
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{
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const int WIDTH = param.game.width * options.window.zoom;
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const int HEIGHT = param.game.height * options.window.zoom;
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const int WIDTH = param.game.width * options.window.size;
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const int HEIGHT = param.game.height * options.window.size;
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int old_width, old_height;
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SDL_GetWindowSize(window_, &old_width, &old_height);
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@@ -320,7 +320,7 @@ bool Screen::initSDL()
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}
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// Crea la ventana
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window_ = SDL_CreateWindow(options.window.caption.c_str(), param.game.width * options.window.zoom, param.game.height * options.window.zoom, SDL_WINDOW_OPENGL);
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window_ = SDL_CreateWindow(options.window.caption.c_str(), param.game.width * options.window.size, param.game.height * options.window.size, SDL_WINDOW_OPENGL);
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if (!window_)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window could not be created! SDL Error: %s", SDL_GetError());
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@@ -368,15 +368,15 @@ void Screen::getDisplayInfo()
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auto DM = SDL_GetCurrentDisplayMode(displays[0]);
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// Calcula el máximo factor de zoom que se puede aplicar a la pantalla
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options.window.max_zoom = std::min(DM->w / param.game.width, DM->h / param.game.height);
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options.window.zoom = std::min(options.window.zoom, options.window.max_zoom);
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options.window.max_size = std::min(DM->w / param.game.width, DM->h / param.game.height);
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options.window.size = std::min(options.window.size, options.window.max_size);
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// Muestra información sobre el tamaño de la pantalla y de la ventana de juego
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Current display mode: %dx%d @ %dHz",
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static_cast<int>(DM->w), static_cast<int>(DM->h), static_cast<int>(DM->refresh_rate));
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Window resolution: %dx%d x%d",
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static_cast<int>(param.game.width), static_cast<int>(param.game.height), options.window.zoom);
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static_cast<int>(param.game.width), static_cast<int>(param.game.height), options.window.size);
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options.video.info = std::to_string(static_cast<int>(DM->w)) + "x" +
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std::to_string(static_cast<int>(DM->h)) + " @ " +
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@@ -386,7 +386,7 @@ void Screen::getDisplayInfo()
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const int MAX_ZOOM = std::min(DM->w / param.game.width, (DM->h - WINDOWS_DECORATIONS_) / param.game.height);
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// Normaliza los valores de zoom
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options.window.zoom = std::min(options.window.zoom, MAX_ZOOM);
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options.window.size = std::min(options.window.size, MAX_ZOOM);
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SDL_free(displays);
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}
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