Añadido botón de servicio al titulo
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@@ -20,17 +20,17 @@ DefineButtons::DefineButtons(Input *input, Text *text, param_t *param, options_t
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buttons.clear();
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db_button_t button;
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button.label = "DISPARO IZQUIERDA";
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button.label = "DISPARAR CAP A L'ESQUERRA";
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button.input = input_fire_left;
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button.button = SDL_CONTROLLER_BUTTON_X;
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buttons.push_back(button);
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button.label = "DISPARO CENTRO";
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button.label = "DISPARAR CAP AMUNT";
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button.input = input_fire_center;
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button.button = SDL_CONTROLLER_BUTTON_Y;
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buttons.push_back(button);
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button.label = "DISPARO DERECHA";
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button.label = "DISPARAR CAP A LA DRETA";
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button.input = input_fire_right;
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button.button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
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buttons.push_back(button);
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@@ -40,7 +40,7 @@ DefineButtons::DefineButtons(Input *input, Text *text, param_t *param, options_t
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button.button = SDL_CONTROLLER_BUTTON_START;
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buttons.push_back(button);
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button.label = "SALIR DEL JUEGO";
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button.label = "SERVEI";
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button.input = input_exit;
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button.button = SDL_CONTROLLER_BUTTON_BACK;
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buttons.push_back(button);
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@@ -69,7 +69,7 @@ void DefineButtons::render()
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{
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if (enabled)
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{
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text->writeCentered(x, y - 10, "PLAYER " + std::to_string(indexController + 1));
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text->writeCentered(x, y - 10, "JUGADOR " + std::to_string(indexController + 1));
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text->writeCentered(x, y, controllerNames[indexController]);
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text->writeCentered(x, y + 10, buttons[indexButton].label);
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}
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