json: reordenades les cadenes de text

This commit is contained in:
2025-06-07 12:00:45 +02:00
parent d8ce5fb5ac
commit 1bd488e3e3
18 changed files with 355 additions and 338 deletions

View File

@@ -276,7 +276,7 @@ void Game::updateStage()
else
{
auto text = Resource::get()->getText("04b_25_2x");
const std::string caption = std::to_string(10 - Stage::number) + lang::getText("GAME_TEXT_38");
const std::string caption = std::to_string(10 - Stage::number) + lang::getText("[GAME_TEXT] 2");
createMessage(paths, text->writeToTexture(caption, 1, -4));
}
}
@@ -1645,8 +1645,8 @@ void Game::initDemo(int player_id)
Audio::get()->disableSound();
// Configura los marcadores
scoreboard_->setMode(SCOREBOARD_LEFT_PANEL, ScoreboardMode::DEMO);
scoreboard_->setMode(SCOREBOARD_RIGHT_PANEL, ScoreboardMode::DEMO);
scoreboard_->setMode([SCOREBOARD] LEFT_PANEL, ScoreboardMode::DEMO);
scoreboard_->setMode([SCOREBOARD] RIGHT_PANEL, ScoreboardMode::DEMO);
}
// Modo grabar demo
@@ -1672,7 +1672,7 @@ void Game::setTotalPower()
void Game::initScoreboard()
{
scoreboard_->setPos({param.scoreboard.x, param.scoreboard.y, param.scoreboard.w, param.scoreboard.h});
scoreboard_->setMode(SCOREBOARD_CENTER_PANEL, ScoreboardMode::STAGE_INFO);
scoreboard_->setMode([SCOREBOARD] CENTER_PANEL, ScoreboardMode::STAGE_INFO);
for (const auto &player : players_)
{
scoreboard_->setName(player->getScoreBoardPanel(), player->getName());
@@ -1693,7 +1693,7 @@ void Game::initDifficultyVars()
{
balloon_manager_->setDefaultBalloonSpeed(BALLOON_SPEED[0]);
difficulty_score_multiplier_ = 0.5f;
scoreboard_->setColor(SCOREBOARD_EASY_COLOR);
scoreboard_->setColor([SCOREBOARD] EASY_COLOR);
break;
}
@@ -1701,7 +1701,7 @@ void Game::initDifficultyVars()
{
balloon_manager_->setDefaultBalloonSpeed(BALLOON_SPEED[0]);
difficulty_score_multiplier_ = 1.0f;
scoreboard_->setColor(SCOREBOARD_NORMAL_COLOR);
scoreboard_->setColor([SCOREBOARD] NORMAL_COLOR);
break;
}
@@ -1709,7 +1709,7 @@ void Game::initDifficultyVars()
{
balloon_manager_->setDefaultBalloonSpeed(BALLOON_SPEED[4]);
difficulty_score_multiplier_ = 1.5f;
scoreboard_->setColor(SCOREBOARD_HARD_COLOR);
scoreboard_->setColor([SCOREBOARD] HARD_COLOR);
break;
}
@@ -1726,13 +1726,13 @@ void Game::initPlayers(int player_id)
// Crea los dos jugadores
const int y = param.game.play_area.rect.h - 30;
players_.emplace_back(std::make_unique<Player>(1, param.game.play_area.first_quarter_x - 15, y, demo_.enabled, param.game.play_area.rect, player_textures_[0], player_animations_));
players_.back()->setScoreBoardPanel(SCOREBOARD_LEFT_PANEL);
players_.back()->setName(lang::getText("SCOREBOARD_53"));
players_.back()->setScoreBoardPanel([SCOREBOARD] LEFT_PANEL);
players_.back()->setName(lang::getText("[SCOREBOARD] 1"));
players_.back()->setController(getController(players_.back()->getId()));
players_.emplace_back(std::make_unique<Player>(2, param.game.play_area.third_quarter_x - 15, y, demo_.enabled, param.game.play_area.rect, player_textures_[1], player_animations_));
players_.back()->setScoreBoardPanel(SCOREBOARD_RIGHT_PANEL);
players_.back()->setName(lang::getText("SCOREBOARD_54"));
players_.back()->setScoreBoardPanel([SCOREBOARD] RIGHT_PANEL);
players_.back()->setName(lang::getText("[SCOREBOARD] 2"));
players_.back()->setController(getController(players_.back()->getId()));
// Activa el jugador que coincide con el "player_id"