modificada la animació del titol per començar a jugar
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@@ -219,7 +219,7 @@ void Player::move()
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case PlayerState::TITLE_ANIMATION:
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{
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// Si el jugador abandona el area de juego por los laterales lo detiene
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const int X = player_sprite_->getPosX();
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/*const int X = player_sprite_->getPosX();
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const int MIN_X = play_area_.x - WIDTH_;
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const int MAX_X = play_area_.x + play_area_.w;
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if ((X < MIN_X) || (X > MAX_X))
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@@ -229,6 +229,28 @@ void Player::move()
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// Si el jugador toca el suelo rebota lo detiene
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if (player_sprite_->getPosY() > play_area_.h)
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{
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setPlayingState(PlayerState::TITLE_HIDDEN);
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}*/
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switch (id_)
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{
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case 1:
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setInputPlaying(InputAction::LEFT);
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break;
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case 2:
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setInputPlaying(InputAction::RIGHT);
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break;
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default:
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break;
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}
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pos_x_ += vel_x_ * 2.0f;
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const float MIN_X = -WIDTH_;
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const float MAX_X = play_area_.w;
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pos_x_ = std::clamp(pos_x_, MIN_X, MAX_X);
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shiftSprite();
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if (pos_x_ == MIN_X || pos_x_ == MAX_X)
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{
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setPlayingState(PlayerState::TITLE_HIDDEN);
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}
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@@ -263,12 +285,12 @@ void Player::move()
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break;
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}
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pos_x_ += vel_x_;
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const float min_x = -WIDTH_;
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const float max_x = play_area_.w;
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pos_x_ = std::clamp(pos_x_, min_x, max_x);
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const float MIN_X = -WIDTH_;
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const float MAX_X = play_area_.w;
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pos_x_ = std::clamp(pos_x_, MIN_X, MAX_X);
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shiftSprite();
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if (pos_x_ == min_x || pos_x_ == max_x)
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if (pos_x_ == MIN_X || pos_x_ == MAX_X)
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{
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setPlayingState(PlayerState::GAME_OVER);
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}
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@@ -374,6 +396,7 @@ void Player::setAnimation()
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case PlayerState::ENTERING_NAME_GAME_COMPLETED:
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case PlayerState::ENTERING_SCREEN:
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case PlayerState::LEAVING_SCREEN:
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case PlayerState::TITLE_ANIMATION:
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case PlayerState::CREDITS:
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{
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// Crea cadenas de texto para componer el nombre de la animación
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@@ -418,7 +441,6 @@ void Player::setAnimation()
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}
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case PlayerState::ROLLING:
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case PlayerState::CONTINUE_TIME_OUT:
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case PlayerState::TITLE_ANIMATION:
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{
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player_sprite_->setCurrentAnimation("rolling");
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break;
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@@ -638,10 +660,7 @@ void Player::setPlayingState(PlayerState state)
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case PlayerState::TITLE_ANIMATION:
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{
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// Activa la animación de rodar
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player_sprite_->setCurrentAnimation("rolling");
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player_sprite_->setAnimationSpeed(5);
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player_sprite_->setAccelY(0.2f);
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player_sprite_->setVelY(-6.6f);
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player_sprite_->setCurrentAnimation("walk");
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playSound("voice_thankyou.wav");
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break;
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}
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