jugant amb clang-tidy

This commit is contained in:
2025-07-19 22:25:46 +02:00
parent e06503a8fc
commit 1d3fd79a9e
30 changed files with 779 additions and 606 deletions

View File

@@ -120,8 +120,8 @@ void Scoreboard::render() {
void Scoreboard::setColor(Color color) {
// Actualiza las variables de colores
color_ = color;
text_color1_ = param.scoreboard.text_autocolor ? color_.lighten(100) : param.scoreboard.text_color1;
text_color2_ = param.scoreboard.text_autocolor ? color_.lighten(150) : param.scoreboard.text_color2;
text_color1_ = param.scoreboard.text_autocolor ? color_.LIGHTEN(100) : param.scoreboard.text_color1;
text_color2_ = param.scoreboard.text_autocolor ? color_.LIGHTEN(150) : param.scoreboard.text_color2;
// Aplica los colores
power_meter_sprite_->getTexture()->setColor(text_color2_);
@@ -395,18 +395,18 @@ void Scoreboard::createPanelTextures() {
// Dibuja la linea que separa la zona de juego del marcador
void Scoreboard::renderSeparator() {
// Dibuja la linea que separa el marcador de la zona de juego
auto color = param.scoreboard.separator_autocolor ? color_.darken() : param.scoreboard.separator_color;
auto color = param.scoreboard.separator_autocolor ? color_.DARKEN() : param.scoreboard.separator_color;
SDL_SetRenderDrawColor(renderer_, color.r, color.g, color.b, 255);
SDL_RenderLine(renderer_, 0, 0, rect_.w, 0);
}
// Inicializa el vector de colores para el nombre
void Scoreboard::iniNameColors() {
Color color = color_.inverse();
Color color = color_.INVERSE();
name_colors_.clear();
name_colors_.emplace_back(color.lighten(50));
name_colors_.emplace_back(color.lighten(25));
name_colors_.emplace_back(color.LIGHTEN(50));
name_colors_.emplace_back(color.LIGHTEN(25));
name_colors_.emplace_back(color);
name_colors_.emplace_back(color.darken(25));
name_colors_.emplace_back(color.DARKEN(25));
}