jugant amb clang-tidy
This commit is contained in:
@@ -120,8 +120,8 @@ void Scoreboard::render() {
|
||||
void Scoreboard::setColor(Color color) {
|
||||
// Actualiza las variables de colores
|
||||
color_ = color;
|
||||
text_color1_ = param.scoreboard.text_autocolor ? color_.lighten(100) : param.scoreboard.text_color1;
|
||||
text_color2_ = param.scoreboard.text_autocolor ? color_.lighten(150) : param.scoreboard.text_color2;
|
||||
text_color1_ = param.scoreboard.text_autocolor ? color_.LIGHTEN(100) : param.scoreboard.text_color1;
|
||||
text_color2_ = param.scoreboard.text_autocolor ? color_.LIGHTEN(150) : param.scoreboard.text_color2;
|
||||
|
||||
// Aplica los colores
|
||||
power_meter_sprite_->getTexture()->setColor(text_color2_);
|
||||
@@ -395,18 +395,18 @@ void Scoreboard::createPanelTextures() {
|
||||
// Dibuja la linea que separa la zona de juego del marcador
|
||||
void Scoreboard::renderSeparator() {
|
||||
// Dibuja la linea que separa el marcador de la zona de juego
|
||||
auto color = param.scoreboard.separator_autocolor ? color_.darken() : param.scoreboard.separator_color;
|
||||
auto color = param.scoreboard.separator_autocolor ? color_.DARKEN() : param.scoreboard.separator_color;
|
||||
SDL_SetRenderDrawColor(renderer_, color.r, color.g, color.b, 255);
|
||||
SDL_RenderLine(renderer_, 0, 0, rect_.w, 0);
|
||||
}
|
||||
|
||||
// Inicializa el vector de colores para el nombre
|
||||
void Scoreboard::iniNameColors() {
|
||||
Color color = color_.inverse();
|
||||
Color color = color_.INVERSE();
|
||||
|
||||
name_colors_.clear();
|
||||
name_colors_.emplace_back(color.lighten(50));
|
||||
name_colors_.emplace_back(color.lighten(25));
|
||||
name_colors_.emplace_back(color.LIGHTEN(50));
|
||||
name_colors_.emplace_back(color.LIGHTEN(25));
|
||||
name_colors_.emplace_back(color);
|
||||
name_colors_.emplace_back(color.darken(25));
|
||||
name_colors_.emplace_back(color.DARKEN(25));
|
||||
}
|
||||
Reference in New Issue
Block a user