jugant amb clang-tidy

This commit is contained in:
2025-07-19 22:25:46 +02:00
parent e06503a8fc
commit 1d3fd79a9e
30 changed files with 779 additions and 606 deletions

View File

@@ -3,9 +3,9 @@
#include "texture.h" // Para Texture
// Constructor
Sprite::Sprite(std::shared_ptr<Texture> texture, float x, float y, float w, float h)
Sprite::Sprite(std::shared_ptr<Texture> texture, float pos_x, float pos_y, float width, float height)
: texture_(texture),
pos_((SDL_FRect){x, y, w, h}),
pos_((SDL_FRect){pos_x, pos_y, width, height}),
sprite_clip_((SDL_FRect){0, 0, pos_.w, pos_.h}) {}
Sprite::Sprite(std::shared_ptr<Texture> texture, SDL_FRect rect)
@@ -24,15 +24,15 @@ void Sprite::render() {
}
// Establece la posición del objeto
void Sprite::setPosition(float x, float y) {
pos_.x = x;
pos_.y = y;
void Sprite::setPosition(float pos_x, float pos_y) {
pos_.x = pos_x;
pos_.y = pos_y;
}
// Establece la posición del objeto
void Sprite::setPosition(SDL_FPoint p) {
pos_.x = p.x;
pos_.y = p.y;
void Sprite::setPosition(SDL_FPoint point) {
pos_.x = point.x;
pos_.y = point.y;
}
// Reinicia las variables a cero