diff --git a/source/scoreboard.cpp b/source/scoreboard.cpp index a18e0fa..97a0447 100644 --- a/source/scoreboard.cpp +++ b/source/scoreboard.cpp @@ -2,11 +2,10 @@ #include // Constructor -Scoreboard::Scoreboard(SDL_Renderer *renderer, Screen *screen, Asset *asset, Lang *lang, options_t *options) +Scoreboard::Scoreboard(SDL_Renderer *renderer, Asset *asset, Lang *lang, options_t *options) { // Copia los punteros this->renderer = renderer; - this->screen = screen; this->asset = asset; this->lang = lang; this->options = options; diff --git a/source/scoreboard.h b/source/scoreboard.h index a58572d..8c86588 100644 --- a/source/scoreboard.h +++ b/source/scoreboard.h @@ -41,7 +41,6 @@ class Scoreboard private: // Objetos y punteros SDL_Renderer *renderer; // El renderizador de la ventana - Screen *screen; // Objeto encargado de dibujar en pantalla Asset *asset; // Objeto que gestiona todos los ficheros de recursos Lang *lang; // Objeto para gestionar los textos en diferentes idiomas Texture *gamePowerMeterTexture; // Textura con el marcador de poder de la fase @@ -92,7 +91,7 @@ private: public: // Constructor - Scoreboard(SDL_Renderer *renderer, Screen *screen, Asset *asset, Lang *lang, options_t *options); + Scoreboard(SDL_Renderer *renderer, Asset *asset, Lang *lang, options_t *options); // Destructor ~Scoreboard();