Completada la classe PathSprite
This commit is contained in:
110
source/path_sprite.cpp
Normal file
110
source/path_sprite.cpp
Normal file
@@ -0,0 +1,110 @@
|
||||
#include "path_sprite.h"
|
||||
#include "utils.h"
|
||||
class Texture;
|
||||
|
||||
// Constructor
|
||||
PathSprite::PathSprite(std::shared_ptr<Texture> texture)
|
||||
: AnimatedSprite(texture) {}
|
||||
|
||||
// Actualiza la posición y comprueba si ha llegado a su destino
|
||||
void PathSprite::update()
|
||||
{
|
||||
if (enabled_)
|
||||
{
|
||||
moveThroughCurrentPath();
|
||||
goToNextPathOrDie();
|
||||
}
|
||||
}
|
||||
|
||||
// Añade un path vertical
|
||||
void PathSprite::addVerticalPath(SDL_Point start, SDL_Point end, int steps, int waiting_counter)
|
||||
{
|
||||
paths_.emplace_back(createVerticalPath(start, end, steps), waiting_counter);
|
||||
}
|
||||
|
||||
// Añade un path horizontal
|
||||
void PathSprite::addHorizontalPath(SDL_Point start, SDL_Point end, int steps, int waiting_counter)
|
||||
{
|
||||
paths_.emplace_back(createHorizontalPath(start, end, steps), waiting_counter);
|
||||
}
|
||||
|
||||
// Devuelve un vector con los puntos que conforman la ruta
|
||||
std::vector<SDL_Point> PathSprite::createVerticalPath(SDL_Point start, SDL_Point end, int steps)
|
||||
{
|
||||
std::vector<SDL_Point> v;
|
||||
v.reserve(steps);
|
||||
|
||||
for (int i = 0; i < steps; ++i)
|
||||
{
|
||||
double t = static_cast<double>(i) / steps;
|
||||
double value = static_cast<double>(start.y) + (end.y - start.y) * easeOutQuint(t);
|
||||
v.emplace_back(SDL_Point{start.x, static_cast<int>(value)});
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
// Devuelve un vector con los puntos que conforman la ruta
|
||||
std::vector<SDL_Point> PathSprite::createHorizontalPath(SDL_Point start, SDL_Point end, int steps)
|
||||
{
|
||||
std::vector<SDL_Point> v;
|
||||
v.reserve(steps);
|
||||
|
||||
for (int i = 0; i < steps; ++i)
|
||||
{
|
||||
double t = static_cast<double>(i) / steps;
|
||||
double value = static_cast<double>(start.x) + (end.x - start.x) * easeOutQuint(t);
|
||||
v.emplace_back(SDL_Point{static_cast<int>(value), start.y});
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
// Habilita el objeto
|
||||
void PathSprite::enable()
|
||||
{
|
||||
enabled_ = true;
|
||||
}
|
||||
|
||||
void PathSprite::moveThroughCurrentPath()
|
||||
{
|
||||
auto &path = paths_.at(current_path_);
|
||||
|
||||
// Establece la posición
|
||||
const SDL_Point p = path.spots.at(path.counter);
|
||||
MovingSprite::setPos(p.x, p.y);
|
||||
|
||||
// Comprobar si ha terminado el recorrido
|
||||
if (!path.on_destination)
|
||||
{
|
||||
++path.counter;
|
||||
if (path.counter >= static_cast<int>(path.spots.size()))
|
||||
{
|
||||
path.on_destination = true;
|
||||
path.counter = static_cast<int>(path.spots.size()) - 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Comprobar si ha terminado la espera
|
||||
if (path.waiting_counter == 0)
|
||||
path.finished = true;
|
||||
else if (path.on_destination)
|
||||
--path.waiting_counter;
|
||||
}
|
||||
|
||||
void PathSprite::goToNextPathOrDie()
|
||||
{
|
||||
// Comprueba si ha terminado el recorrdo actual
|
||||
if (paths_.at(current_path_).finished)
|
||||
++current_path_;
|
||||
|
||||
// Comprueba si quedan mas recorridos
|
||||
if (current_path_ >= static_cast<int>(paths_.size()))
|
||||
enabled_ = false;
|
||||
}
|
||||
|
||||
// Indica si ha terminado todos los recorridos
|
||||
bool PathSprite::hasFinished()
|
||||
{
|
||||
return !enabled_;
|
||||
}
|
||||
Reference in New Issue
Block a user