fix: corregits bugs de JailAudioSDL3 utilitzant la última versió

This commit is contained in:
2025-06-26 11:12:05 +02:00
parent 73aa5fc65c
commit 1ed09226e0
2 changed files with 123 additions and 193 deletions

View File

@@ -1,53 +1,49 @@
#ifndef JA_USESDLMIXER
#include "jail_audio.h"
#include <SDL3/SDL_iostream.h> // Para SDL_IOFromMem
#include <SDL3/SDL_log.h> // Para SDL_Log, SDL_SetLogPriority, SDL_LogC...
#include <SDL3/SDL_timer.h> // Para SDL_GetTicks, SDL_AddTimer, SDL_Remov...
#include <stdint.h> // Para uint32_t, uint8_t
#include <stdio.h> // Para NULL, fseek, printf, fclose, fopen
#include <stdlib.h> // Para free, malloc
#include "stb_vorbis.c" // Para stb_vorbis_decode_memory
#include "stb_vorbis.c"
#include <SDL3/SDL.h>
#include <stdio.h>
#define JA_MAX_SIMULTANEOUS_CHANNELS 20
struct JA_Sound_t
{
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
Uint32 length{0};
Uint8 *buffer{NULL};
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length { 0 };
Uint8 *buffer { NULL };
};
struct JA_Channel_t
{
JA_Sound_t *sound{nullptr};
int pos{0};
int times{0};
SDL_AudioStream *stream{nullptr};
JA_Channel_state state{JA_CHANNEL_FREE};
JA_Sound_t *sound { nullptr };
int pos { 0 };
int times { 0 };
SDL_AudioStream *stream { nullptr };
JA_Channel_state state { JA_CHANNEL_FREE };
};
struct JA_Music_t
{
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
Uint32 length{0};
Uint8 *buffer{nullptr};
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length { 0 };
Uint8 *buffer { nullptr };
int pos{0};
int times{0};
SDL_AudioStream *stream{nullptr};
JA_Music_state state{JA_MUSIC_INVALID};
int pos { 0 };
int times { 0 };
SDL_AudioStream *stream { nullptr };
JA_Music_state state { JA_MUSIC_INVALID };
};
JA_Music_t *current_music{nullptr};
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
JA_Music_t *current_music { nullptr };
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
SDL_AudioSpec JA_audioSpec{SDL_AUDIO_S16, 2, 48000};
float JA_musicVolume{1.0f};
float JA_soundVolume{0.5f};
bool JA_musicEnabled{true};
bool JA_soundEnabled{true};
SDL_AudioDeviceID sdlAudioDevice{0};
SDL_TimerID JA_timerID{0};
SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
float JA_musicVolume { 1.0f };
float JA_soundVolume { 0.5f };
bool JA_musicEnabled { true };
bool JA_soundEnabled { true };
SDL_AudioDeviceID sdlAudioDevice { 0 };
SDL_TimerID JA_timerID { 0 };
bool fading = false;
int fade_start_time;
@@ -96,95 +92,80 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
{
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
{
if (fading)
{
if (fading) {
int time = SDL_GetTicks();
if (time > (fade_start_time + fade_duration))
{
if (time > (fade_start_time+fade_duration)) {
fading = false;
JA_StopMusic();
return 30;
}
else
{
} else {
const int time_passed = time - fade_start_time;
const float percent = (float)time_passed / (float)fade_duration;
SDL_SetAudioStreamGain(current_music->stream, 1.0 - percent);
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume*(1.0 - percent));
}
}
if (current_music->times != 0)
{
if (SDL_GetAudioStreamAvailable(current_music->stream) < static_cast<int>(current_music->length / 2))
{
if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length/2)) {
SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
}
if (current_music->times > 0)
current_music->times--;
if (current_music->times>0) current_music->times--;
}
else
{
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0)
JA_StopMusic();
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
}
}
if (JA_soundEnabled)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
if (channels[i].state == JA_CHANNEL_PLAYING)
{
if (channels[i].times != 0)
{
if (SDL_GetAudioStreamAvailable(channels[i].stream) < static_cast<int>(channels[i].sound->length / 2))
if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length/2)) {
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
if (channels[i].times > 0)
channels[i].times--;
if (channels[i].times>0) channels[i].times--;
}
}
}
else
{
if (channels[i].stream && SDL_GetAudioStreamAvailable(channels[i].stream) == 0)
else
{
JA_StopChannel(i);
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
}
}
}
return 30;
}
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels)
{
#ifdef DEBUG
#ifdef DEBUG
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
#endif
#endif
SDL_LogInfo(SDL_LOG_CATEGORY_TEST, "Iniciant JailAudio...");
JA_audioSpec = {format, channels, freq};
if (!sdlAudioDevice)
SDL_CloseAudioDevice(sdlAudioDevice);
SDL_Log("Iniciant JailAudio...");
JA_audioSpec = {format, num_channels, freq };
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
if (sdlAudioDevice == 0)
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize SDL audio!\n");
else
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "SDL audio initialized successfully.\n");
// SDL_PauseAudioDevice(sdlAudioDevice);
SDL_Log( (sdlAudioDevice==0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
for (int i=0;i<JA_MAX_SIMULTANEOUS_CHANNELS;++i) channels[i].state = JA_CHANNEL_FREE;
//SDL_PauseAudioDevice(sdlAudioDevice);
JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
}
void JA_Quit()
{
if (JA_timerID)
SDL_RemoveTimer(JA_timerID);
if (JA_timerID) SDL_RemoveTimer(JA_timerID);
if (!sdlAudioDevice)
SDL_CloseAudioDevice(sdlAudioDevice);
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = 0;
}
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length)
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
{
JA_Music_t *music = new JA_Music_t();
@@ -195,7 +176,7 @@ JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length)
music->spec.channels = chan;
music->spec.freq = samplerate;
music->spec.format = SDL_AUDIO_S16;
music->buffer = (Uint8 *)SDL_malloc(music->length);
music->buffer = (Uint8*)SDL_malloc(music->length);
SDL_memcpy(music->buffer, output, music->length);
free(output);
music->pos = 0;
@@ -204,16 +185,15 @@ JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length)
return music;
}
JA_Music_t *JA_LoadMusic(const char *filename)
JA_Music_t *JA_LoadMusic(const char* filename)
{
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
FILE *f = fopen(filename, "rb");
fseek(f, 0, SEEK_END);
long fsize = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(fsize + 1);
if (fread(buffer, fsize, 1, f) != 1)
return NULL;
Uint8 *buffer = (Uint8*)malloc(fsize + 1);
if (fread(buffer, fsize, 1, f)!=1) return NULL;
fclose(f);
JA_Music_t *music = JA_LoadMusic(buffer, fsize);
@@ -225,8 +205,7 @@ JA_Music_t *JA_LoadMusic(const char *filename)
void JA_PlayMusic(JA_Music_t *music, const int loop)
{
if (!JA_musicEnabled)
return;
if (!JA_musicEnabled) return;
JA_StopMusic();
@@ -236,57 +215,48 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
current_music->times = loop;
current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec);
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length))
printf("[ERROR] SDL_PutAudioStreamData failed!\n");
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream))
printf("[ERROR] SDL_BindAudioStream failed!\n");
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
//SDL_ResumeAudioStreamDevice(current_music->stream);
}
void JA_PauseMusic()
{
if (!JA_musicEnabled)
return;
if (!current_music || current_music->state == JA_MUSIC_INVALID)
return;
if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PAUSED;
// SDL_PauseAudioStreamDevice(current_music->stream);
//SDL_PauseAudioStreamDevice(current_music->stream);
SDL_UnbindAudioStream(current_music->stream);
}
void JA_ResumeMusic()
{
if (!JA_musicEnabled)
return;
if (!current_music || current_music->state == JA_MUSIC_INVALID)
return;
if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PLAYING;
// SDL_ResumeAudioStreamDevice(current_music->stream);
//SDL_ResumeAudioStreamDevice(current_music->stream);
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
}
void JA_StopMusic()
{
if (!JA_musicEnabled)
return;
if (!current_music || current_music->state == JA_MUSIC_INVALID)
return;
if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
// SDL_PauseAudioStreamDevice(current_music->stream);
//SDL_PauseAudioStreamDevice(current_music->stream);
SDL_DestroyAudioStream(current_music->stream);
current_music->stream = nullptr;
}
void JA_FadeOutMusic(const int milliseconds)
{
if (!JA_musicEnabled)
return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID)
return;
if (!JA_musicEnabled) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
fading = true;
fade_start_time = SDL_GetTicks();
@@ -296,55 +266,51 @@ void JA_FadeOutMusic(const int milliseconds)
JA_Music_state JA_GetMusicState()
{
if (!JA_musicEnabled)
return JA_MUSIC_DISABLED;
if (!current_music)
return JA_MUSIC_INVALID;
if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
if (!current_music) return JA_MUSIC_INVALID;
return current_music->state;
}
void JA_DeleteMusic(JA_Music_t *music)
{
if (current_music == music)
current_music = nullptr;
if (current_music == music) current_music = nullptr;
SDL_free(music->buffer);
if (music->stream)
SDL_DestroyAudioStream(music->stream);
if (music->stream) SDL_DestroyAudioStream(music->stream);
delete music;
}
float JA_SetMusicVolume(float volume)
{
JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f);
if (current_music)
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
return JA_musicVolume;
}
void JA_SetMusicPosition(float value)
{
if (!current_music)
return;
if (!current_music) return;
current_music->pos = value * current_music->spec.freq;
}
float JA_GetMusicPosition()
{
if (!current_music)
return 0;
return float(current_music->pos) / float(current_music->spec.freq);
if (!current_music) return 0;
return float(current_music->pos)/float(current_music->spec.freq);
}
void JA_EnableMusic(const bool value)
{
if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING))
JA_StopMusic();
if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
JA_musicEnabled = value;
}
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length)
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
{
JA_Sound_t *sound = new JA_Sound_t();
sound->buffer = buffer;
@@ -352,15 +318,15 @@ JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length)
return sound;
}
JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size)
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
{
JA_Sound_t *sound = new JA_Sound_t();
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length);
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
return sound;
}
JA_Sound_t *JA_LoadSound(const char *filename)
JA_Sound_t *JA_LoadSound(const char* filename)
{
JA_Sound_t *sound = new JA_Sound_t();
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
@@ -370,16 +336,11 @@ JA_Sound_t *JA_LoadSound(const char *filename)
int JA_PlaySound(JA_Sound_t *sound, const int loop)
{
if (!JA_soundEnabled)
return -1;
if (!JA_soundEnabled) return -1;
int channel = 0;
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE)
{
channel++;
}
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS)
channel = 0;
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
JA_StopChannel(channel);
channels[channel].sound = sound;
@@ -396,11 +357,9 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
{
if (!JA_soundEnabled)
return -1;
if (!JA_soundEnabled) return -1;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS)
return -1;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
JA_StopChannel(channel);
channels[channel].sound = sound;
@@ -417,10 +376,8 @@ int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
void JA_DeleteSound(JA_Sound_t *sound)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channels[i].sound == sound)
JA_StopChannel(i);
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].sound == sound) JA_StopChannel(i);
}
SDL_free(sound->buffer);
delete sound;
@@ -428,8 +385,7 @@ void JA_DeleteSound(JA_Sound_t *sound)
void JA_PauseChannel(const int channel)
{
if (!JA_soundEnabled)
return;
if (!JA_soundEnabled) return;
if (channel == -1)
{
@@ -437,7 +393,7 @@ void JA_PauseChannel(const int channel)
if (channels[i].state == JA_CHANNEL_PLAYING)
{
channels[i].state = JA_CHANNEL_PAUSED;
// SDL_PauseAudioStreamDevice(channels[i].stream);
//SDL_PauseAudioStreamDevice(channels[i].stream);
SDL_UnbindAudioStream(channels[i].stream);
}
}
@@ -446,7 +402,7 @@ void JA_PauseChannel(const int channel)
if (channels[channel].state == JA_CHANNEL_PLAYING)
{
channels[channel].state = JA_CHANNEL_PAUSED;
// SDL_PauseAudioStreamDevice(channels[channel].stream);
//SDL_PauseAudioStreamDevice(channels[channel].stream);
SDL_UnbindAudioStream(channels[channel].stream);
}
}
@@ -454,8 +410,7 @@ void JA_PauseChannel(const int channel)
void JA_ResumeChannel(const int channel)
{
if (!JA_soundEnabled)
return;
if (!JA_soundEnabled) return;
if (channel == -1)
{
@@ -463,7 +418,7 @@ void JA_ResumeChannel(const int channel)
if (channels[i].state == JA_CHANNEL_PAUSED)
{
channels[i].state = JA_CHANNEL_PLAYING;
// SDL_ResumeAudioStreamDevice(channels[i].stream);
//SDL_ResumeAudioStreamDevice(channels[i].stream);
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
}
}
@@ -472,7 +427,7 @@ void JA_ResumeChannel(const int channel)
if (channels[channel].state == JA_CHANNEL_PAUSED)
{
channels[channel].state = JA_CHANNEL_PLAYING;
// SDL_ResumeAudioStreamDevice(channels[channel].stream);
//SDL_ResumeAudioStreamDevice(channels[channel].stream);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
}
}
@@ -480,16 +435,13 @@ void JA_ResumeChannel(const int channel)
void JA_StopChannel(const int channel)
{
if (!JA_soundEnabled)
return;
if (!JA_soundEnabled) return;
if (channel == -1)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channels[i].state != JA_CHANNEL_FREE)
SDL_DestroyAudioStream(channels[i].stream);
channels[i].stream = nullptr;
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
channels[channel].stream = nullptr;
channels[i].state = JA_CHANNEL_FREE;
channels[i].pos = 0;
channels[i].sound = NULL;
@@ -497,8 +449,7 @@ void JA_StopChannel(const int channel)
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state != JA_CHANNEL_FREE)
SDL_DestroyAudioStream(channels[channel].stream);
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
channels[channel].stream = nullptr;
channels[channel].state = JA_CHANNEL_FREE;
channels[channel].pos = 0;
@@ -508,21 +459,19 @@ void JA_StopChannel(const int channel)
JA_Channel_state JA_GetChannelState(const int channel)
{
if (!JA_soundEnabled)
return JA_SOUND_DISABLED;
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS)
return JA_CHANNEL_INVALID;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
return channels[channel].state;
}
float JA_SetSoundVolume(float volume)
{
JA_soundVolume = SDL_clamp(volume, 0.0f, 1.0f);
JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f );
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED))
if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) )
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
return JA_soundVolume;
@@ -532,8 +481,7 @@ void JA_EnableSound(const bool value)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channels[i].state == JA_CHANNEL_PLAYING)
JA_StopChannel(i);
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
}
JA_soundEnabled = value;
}

View File

@@ -1,35 +1,17 @@
#pragma once
#include <SDL3/SDL.h>
#include <SDL3/SDL_audio.h> // Para SDL_AudioFormat
#include <SDL3/SDL_stdinc.h> // Para Uint32, Uint8
struct JA_Music_t; // lines 8-8
struct JA_Sound_t; // lines 7-7
enum JA_Channel_state
{
JA_CHANNEL_INVALID,
JA_CHANNEL_FREE,
JA_CHANNEL_PLAYING,
JA_CHANNEL_PAUSED,
JA_SOUND_DISABLED
};
enum JA_Music_state
{
JA_MUSIC_INVALID,
JA_MUSIC_PLAYING,
JA_MUSIC_PAUSED,
JA_MUSIC_STOPPED,
JA_MUSIC_DISABLED
};
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
struct JA_Sound_t;
struct JA_Music_t;
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels);
void JA_Quit();
JA_Music_t *JA_LoadMusic(const char *filename);
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length);
JA_Music_t *JA_LoadMusic(const char* filename);
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
void JA_PauseMusic();
void JA_ResumeMusic();
@@ -42,9 +24,9 @@ void JA_SetMusicPosition(float value);
float JA_GetMusicPosition();
void JA_EnableMusic(const bool value);
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(Uint8 *buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(const char *filename);
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(const char* filename);
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
void JA_PauseChannel(const int channel);