Mes colorets

This commit is contained in:
2025-06-26 18:34:32 +02:00
parent babf22627b
commit 1f8588e975
8 changed files with 91 additions and 21 deletions

View File

@@ -348,7 +348,8 @@ void Intro::initSprites()
auto temp = SDL_GetRenderTarget(Screen::get()->getRenderer());
shadow_texture->setAsRenderTarget(Screen::get()->getRenderer());
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0xFF, 0x00, 0x00, 0xFF);
auto color = param.intro.card_color;
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), color.r, color.g, color.b, color.a);
SDL_RenderClear(Screen::get()->getRenderer());
SDL_FRect rect = {BORDER / 2, BORDER / 2, SPRITE_WIDTH, SPRITE_HEIGHT};