claude: mogut initBalloonFormations() a un fitxer extern

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2025-07-20 20:21:14 +02:00
parent f6228ae0c1
commit 228968c728
7 changed files with 620 additions and 321 deletions

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# Archivo de configuración de formaciones de globos
# Formato por línea: x, y, vel_x, tipo, tamaño, tiempo_creacion
# Variables disponibles:
# X1_0, X1_50, X1_100, X2_0, X2_100, X3_0, X3_100, X4_0, X4_100
# QUARTER1_X4, QUARTER3_X4, Y_BASE
# BALLOON_SIZE_0, BALLOON_SIZE_1, BALLOON_SIZE_2, BALLOON_SIZE_3
# VEL_POSITIVE, VEL_NEGATIVE
formation: 0
# Dos enemigos BALLOON4 uno a cada extremo
X4_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 300
X4_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 300
formation: 1
# Dos enemigos BALLOON4 uno a cada cuarto. Ambos van hacia el centro
QUARTER1_X4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 300
QUARTER3_X4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 300
formation: 2
# Cuatro enemigos BALLOON2 uno detrás del otro. A la izquierda y hacia el centro
X2_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 300
X2_0 + BALLOON_SIZE_1 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 290
X2_0 + (BALLOON_SIZE_1 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 280
X2_0 + (BALLOON_SIZE_1 + 1) * 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 270
formation: 3
# Cuatro enemigos BALLOON2 uno detrás del otro. A la derecha y hacia el centro
X2_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 300
X2_100 - BALLOON_SIZE_1 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 290
X2_100 - (BALLOON_SIZE_1 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 280
X2_100 - (BALLOON_SIZE_1 + 1) * 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 270
formation: 4
# Tres enemigos BALLOON3. 0, 25, 50. Hacia la derecha
X3_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 300
X3_0 + BALLOON_SIZE_2 * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 290
X3_0 + BALLOON_SIZE_2 * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
formation: 5
# Tres enemigos BALLOON3. 50, 75, 100. Hacia la izquierda
X3_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 300
X3_100 - BALLOON_SIZE_2 * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 290
X3_100 - BALLOON_SIZE_2 * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
formation: 6
# Tres enemigos BALLOON3. 0, 0, 0. Hacia la derecha
X3_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 300
X3_0 + BALLOON_SIZE_2 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 290
X3_0 + (BALLOON_SIZE_2 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
formation: 7
# Tres enemigos BALLOON3. 100, 100, 100. Hacia la izquierda
X3_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 300
X3_100 - BALLOON_SIZE_2 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 290
X3_100 - (BALLOON_SIZE_2 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
formation: 8
# Seis enemigos BALLOON1. 0, 0, 0, 0, 0, 0. Hacia la derecha
X1_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 300
X1_0 + BALLOON_SIZE_0 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 290
X1_0 + (BALLOON_SIZE_0 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 280
X1_0 + (BALLOON_SIZE_0 + 1) * 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 270
X1_0 + (BALLOON_SIZE_0 + 1) * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 260
X1_0 + (BALLOON_SIZE_0 + 1) * 5, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 250
formation: 9
# Seis enemigos BALLOON1. 100, 100, 100, 100, 100, 100. Hacia la izquierda
X1_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 300
X1_100 - BALLOON_SIZE_0 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 290
X1_100 - (BALLOON_SIZE_0 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 280
X1_100 - (BALLOON_SIZE_0 + 1) * 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 270
X1_100 - (BALLOON_SIZE_0 + 1) * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 260
X1_100 - (BALLOON_SIZE_0 + 1) * 5, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 250
formation: 10
# Tres enemigos BALLOON4 seguidos desde la izquierda. Hacia la derecha
X4_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 300
X4_0 + BALLOON_SIZE_3 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 285
X4_0 + (BALLOON_SIZE_3 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 270
formation: 11
# Tres enemigos BALLOON4 seguidos desde la derecha. Hacia la izquierda
X4_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 300
X4_100 - BALLOON_SIZE_3 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 285
X4_100 - (BALLOON_SIZE_3 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 270
formation: 12
# Seis enemigos BALLOON2 uno detrás del otro. A la izquierda y hacia el centro
X2_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 300
X2_0 + BALLOON_SIZE_1 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 290
X2_0 + (BALLOON_SIZE_1 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 280
X2_0 + (BALLOON_SIZE_1 + 1) * 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 270
X2_0 + (BALLOON_SIZE_1 + 1) * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 260
X2_0 + (BALLOON_SIZE_1 + 1) * 5, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 250
formation: 13
# Seis enemigos BALLOON2 uno detrás del otro. A la derecha y hacia el centro
X2_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 300
X2_100 - BALLOON_SIZE_1 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 290
X2_100 - (BALLOON_SIZE_1 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 280
X2_100 - (BALLOON_SIZE_1 + 1) * 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 270
X2_100 - (BALLOON_SIZE_1 + 1) * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 260
X2_100 - (BALLOON_SIZE_1 + 1) * 5, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 250
formation: 14
# Cinco enemigos BALLOON3. Hacia la derecha. Separados
X3_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 300
X3_0 + BALLOON_SIZE_2 * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 290
X3_0 + BALLOON_SIZE_2 * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
X3_0 + BALLOON_SIZE_2 * 6, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 270
X3_0 + BALLOON_SIZE_2 * 8, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 260
formation: 15
# Cinco enemigos BALLOON3. Hacia la izquierda. Separados
X3_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 300
X3_100 - BALLOON_SIZE_2 * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 290
X3_100 - BALLOON_SIZE_2 * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
X3_100 - BALLOON_SIZE_2 * 6, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 270
X3_100 - BALLOON_SIZE_2 * 8, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 260
formation: 16
# Cinco enemigos BALLOON3. Hacia la derecha. Juntos
X3_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 300
X3_0 + BALLOON_SIZE_2 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 290
X3_0 + (BALLOON_SIZE_2 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
X3_0 + (BALLOON_SIZE_2 + 1) * 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 270
X3_0 + (BALLOON_SIZE_2 + 1) * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 260
formation: 17
# Cinco enemigos BALLOON3. Hacia la izquierda. Juntos
X3_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 300
X3_100 - BALLOON_SIZE_2 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 290
X3_100 - (BALLOON_SIZE_2 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
X3_100 - (BALLOON_SIZE_2 + 1) * 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 270
X3_100 - (BALLOON_SIZE_2 + 1) * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 260
formation: 18
# Doce enemigos BALLOON1. Hacia la derecha. Juntos
X1_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 300
X1_0 + BALLOON_SIZE_0 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 290
X1_0 + (BALLOON_SIZE_0 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 280
X1_0 + (BALLOON_SIZE_0 + 1) * 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 270
X1_0 + (BALLOON_SIZE_0 + 1) * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 260
X1_0 + (BALLOON_SIZE_0 + 1) * 5, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 250
X1_0 + (BALLOON_SIZE_0 + 1) * 6, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 240
X1_0 + (BALLOON_SIZE_0 + 1) * 7, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 230
X1_0 + (BALLOON_SIZE_0 + 1) * 8, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 220
X1_0 + (BALLOON_SIZE_0 + 1) * 9, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 210
X1_0 + (BALLOON_SIZE_0 + 1) * 10, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 200
X1_0 + (BALLOON_SIZE_0 + 1) * 11, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 190
formation: 19
# Doce enemigos BALLOON1. Hacia la izquierda. Juntos
X1_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 300
X1_100 - BALLOON_SIZE_0 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 290
X1_100 - (BALLOON_SIZE_0 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 280
X1_100 - (BALLOON_SIZE_0 + 1) * 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 270
X1_100 - (BALLOON_SIZE_0 + 1) * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 260
X1_100 - (BALLOON_SIZE_0 + 1) * 5, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 250
X1_100 - (BALLOON_SIZE_0 + 1) * 6, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 240
X1_100 - (BALLOON_SIZE_0 + 1) * 7, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 230
X1_100 - (BALLOON_SIZE_0 + 1) * 8, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 220
X1_100 - (BALLOON_SIZE_0 + 1) * 9, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 210
X1_100 - (BALLOON_SIZE_0 + 1) * 10, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 200
X1_100 - (BALLOON_SIZE_0 + 1) * 11, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 190
formation: 20
# Cuatro enemigos BALLOON4 seguidos desde la izquierda/derecha. Simétricos
X4_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 300
X4_0 + BALLOON_SIZE_3 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE4, 300
X4_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 300
X4_100 - BALLOON_SIZE_3 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE4, 300
formation: 21
# Diez enemigos BALLOON2 uno detrás del otro. Izquierda/derecha. Simétricos
X2_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 300
X2_0 + BALLOON_SIZE_1 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 297
X2_0 + (BALLOON_SIZE_1 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 294
X2_0 + (BALLOON_SIZE_1 + 1) * 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 291
X2_0 + (BALLOON_SIZE_1 + 1) * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE2, 288
X2_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 300
X2_100 - BALLOON_SIZE_1 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 297
X2_100 - (BALLOON_SIZE_1 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 294
X2_100 - (BALLOON_SIZE_1 + 1) * 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 291
X2_100 - (BALLOON_SIZE_1 + 1) * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE2, 288
formation: 22
# Diez enemigos BALLOON3. Hacia la derecha/izquierda. Separados. Simétricos
X3_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 300
X3_0 + BALLOON_SIZE_2 * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 290
X3_0 + BALLOON_SIZE_2 * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
X3_0 + BALLOON_SIZE_2 * 6, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 270
X3_0 + BALLOON_SIZE_2 * 8, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 260
X3_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 300
X3_100 - BALLOON_SIZE_2 * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 290
X3_100 - BALLOON_SIZE_2 * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
X3_100 - BALLOON_SIZE_2 * 6, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 270
X3_100 - BALLOON_SIZE_2 * 8, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 260
formation: 23
# Diez enemigos BALLOON3. Hacia la derecha. Juntos. Simétricos
X3_0, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 300
X3_0 + BALLOON_SIZE_2 + 1, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 290
X3_0 + (BALLOON_SIZE_2 + 1) * 2, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 280
X3_0 + (BALLOON_SIZE_2 + 1) * 3, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 270
X3_0 + (BALLOON_SIZE_2 + 1) * 4, Y_BASE, VEL_POSITIVE, BALLOON, SIZE3, 260
X3_100, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 300
X3_100 - BALLOON_SIZE_2 - 1, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 290
X3_100 - (BALLOON_SIZE_2 + 1) * 2, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 280
X3_100 - (BALLOON_SIZE_2 + 1) * 3, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 270
X3_100 - (BALLOON_SIZE_2 + 1) * 4, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE3, 260
formation: 24
# Treinta enemigos BALLOON1. Del centro hacia los extremos. Juntos. Simétricos
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 300
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 305
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 310
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 315
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 320
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 325
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 330
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 335
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 340
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 345
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 350
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 355
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 300
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 305
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 310
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 315
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 320
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 325
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 330
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 335
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 340
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 345
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 350
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 355
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 360
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 360
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 365
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 365
X1_50, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 370
X1_50, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 370
formation: 25
# Treinta enemigos BALLOON1. Del centro hacia adentro. Juntos. Simétricos
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 300
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 295
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 290
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 285
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 280
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 275
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 270
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 265
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 260
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 255
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 250
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 245
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 300
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 295
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 290
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 285
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 280
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 275
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 270
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 265
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 260
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 255
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 250
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 245
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 240
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 240
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 235
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 235
X1_50 + 20, Y_BASE, VEL_NEGATIVE, BALLOON, SIZE1, 230
X1_50 - 20, Y_BASE, VEL_POSITIVE, BALLOON, SIZE1, 230