Pequeños ajustes de formato
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@@ -211,18 +211,18 @@ bool Director::initSDL()
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// Muestra información de la pantalla
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if (options->console)
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{
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std::cout << "\n Display modes list:" << std::endl;
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std::cout << "\nDisplay modes list:" << std::endl;
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for (int i = 0; i < SDL_GetNumDisplayModes(0); ++i)
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{
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SDL_DisplayMode DM;
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SDL_GetDisplayMode(0,i,&DM);
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std::cout << "Display info: " + std::to_string(DM.w) + "x" + std::to_string(DM.h) + " @ " + std::to_string(DM.refresh_rate) + "Hz" << std::endl;
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std::cout << " - " + std::to_string(DM.w) + "x" + std::to_string(DM.h) + " @ " + std::to_string(DM.refresh_rate) + "Hz" << std::endl;
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}
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SDL_DisplayMode DM;
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SDL_GetCurrentDisplayMode(0, &DM);
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std::cout << "\nDisplay info: " + std::to_string(DM.w) + "x" + std::to_string(DM.h) + " @ " + std::to_string(DM.refresh_rate) + "Hz" << std::endl;
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std::cout << "Window info : " + std::to_string(param->game.width) + "x" + std::to_string(param->game.height) + " x" + std::to_string(options->video.window.size) << std::endl;
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std::cout << "\nCurrent display mode: " + std::to_string(DM.w) + "x" + std::to_string(DM.h) + " @ " + std::to_string(DM.refresh_rate) + "Hz" << std::endl;
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std::cout << "Window resolution : " + std::to_string(param->game.width) + "x" + std::to_string(param->game.height) + " x" + std::to_string(options->video.window.size) << std::endl;
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}
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// Establece el filtro de la textura
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