canvi de pc (toquejant Options)
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@@ -44,7 +44,7 @@ Credits::Credits()
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{
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throw std::runtime_error("Failed to create SDL texture for text.");
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}
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section::name = section::Name::CREDITS;
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Section::name = Section::Name::CREDITS;
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balloon_manager_->setPlayArea(play_area_);
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fade_in_->setColor(FADE_COLOR.r, FADE_COLOR.g, FADE_COLOR.b);
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@@ -78,7 +78,7 @@ Credits::~Credits()
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// Bucle principal
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void Credits::run()
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{
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while (section::name == section::Name::CREDITS)
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while (Section::name == Section::Name::CREDITS)
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{
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checkInput();
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update();
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@@ -134,7 +134,7 @@ void Credits::checkEvents()
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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globalEvents::check(event);
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GlobalEvents::check(event);
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}
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}
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@@ -156,7 +156,7 @@ void Credits::checkInput()
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}
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// Comprueba los inputs que se pueden introducir en cualquier sección del juego
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globalInputs::check();
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GlobalInputs::check();
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}
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// Crea la textura con el texto
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@@ -169,10 +169,10 @@ void Credits::fillTextTexture()
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SDL_RenderClear(Screen::get()->getRenderer());
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const std::array<std::string, 10> TEXTS = {
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lang::getText("[CREDITS] PROGRAMMED_AND_DESIGNED_BY"),
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lang::getText("[CREDITS] PIXELART_DRAWN_BY"),
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lang::getText("[CREDITS] MUSIC_COMPOSED_BY"),
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lang::getText("[CREDITS] SOUND_EFFECTS"),
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Lang::getText("[CREDITS] PROGRAMMED_AND_DESIGNED_BY"),
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Lang::getText("[CREDITS] PIXELART_DRAWN_BY"),
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Lang::getText("[CREDITS] MUSIC_COMPOSED_BY"),
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Lang::getText("[CREDITS] SOUND_EFFECTS"),
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"JAILDESIGNER",
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"JAILDOCTOR (INTRO)",
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"ERIC MATYAS (SOUNDIMAGE.ORG)",
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@@ -481,7 +481,7 @@ void Credits::updateAllFades()
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fade_out_->update();
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if (fade_out_->hasEnded())
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{
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section::name = section::Name::HI_SCORE_TABLE;
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Section::name = Section::Name::HI_SCORE_TABLE;
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}
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}
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