canvi de pc (toquejant Options)
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@@ -49,13 +49,13 @@ Director::Director(int argc, const char *argv[])
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section::name = section::Name::GAME;
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section::options = section::Options::GAME_PLAY_1P;
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#elif DEBUG
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section::name = section::Name::LOGO;
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section::options = section::Options::GAME_PLAY_1P;
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Section::name = Section::Name::LOGO;
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Section::options = Section::Options::GAME_PLAY_1P;
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#else // NORMAL GAME
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section::name = section::Name::LOGO;
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section::options = section::Options::NONE;
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#endif
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section::attract_mode = section::AttractMode::TITLE_TO_DEMO;
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Section::attract_mode = Section::AttractMode::TITLE_TO_DEMO;
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// Establece el nivel de prioridad de la categoría de registro
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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@@ -93,7 +93,7 @@ void Director::init()
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loadScoreFile(); // Carga el archivo de puntuaciones
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// Inicialización de subsistemas principales
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lang::setLanguage(options.game.language); // Carga el archivo de idioma
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Lang::setLanguage(options.game.language); // Carga el archivo de idioma
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Screen::init(); // Inicializa la pantalla y el sistema de renderizado
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Audio::init(); // Activa el sistema de audio
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Resource::init(); // Inicializa el sistema de gestión de recursos
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@@ -123,7 +123,7 @@ void Director::close()
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SDL_Quit();
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// Apaga el sistema
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shutdownSystem(section::options == section::Options::SHUTDOWN);
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shutdownSystem(Section::options == Section::Options::SHUTDOWN);
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}
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// Carga los parametros
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@@ -574,7 +574,7 @@ void Director::runTitle()
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// Ejecuta la sección donde se juega al juego
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void Director::runGame()
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{
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const auto player_id = section::options == section::Options::GAME_PLAY_1P ? 1 : 2;
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const auto player_id = Section::options == Section::Options::GAME_PLAY_1P ? 1 : 2;
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#ifdef DEBUG
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constexpr auto current_stage = 0;
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#else
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@@ -619,49 +619,49 @@ void Director::reset()
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{
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saveOptionsFile(Asset::get()->get("config.txt"));
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loadOptionsFile(Asset::get()->get("config.txt"));
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lang::setLanguage(options.game.language);
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Lang::setLanguage(options.game.language);
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Audio::get()->stopMusic();
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Audio::get()->stopAllSounds();
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if (section::options == section::Options::RELOAD || true)
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if (Section::options == Section::Options::RELOAD || true)
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{
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Resource::get()->reload();
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}
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ServiceMenu::get()->reset();
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section::name = section::Name::LOGO;
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Section::name = Section::Name::LOGO;
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}
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int Director::run()
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{
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// Bucle principal
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while (section::name != section::Name::QUIT)
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while (Section::name != Section::Name::QUIT)
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{
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switch (section::name)
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switch (Section::name)
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{
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case section::Name::RESET:
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case Section::Name::RESET:
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reset();
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break;
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case section::Name::LOGO:
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case Section::Name::LOGO:
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runLogo();
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break;
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case section::Name::INTRO:
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case Section::Name::INTRO:
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runIntro();
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break;
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case section::Name::TITLE:
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case Section::Name::TITLE:
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runTitle();
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break;
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case section::Name::GAME:
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case Section::Name::GAME:
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runGame();
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break;
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case section::Name::HI_SCORE_TABLE:
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case Section::Name::HI_SCORE_TABLE:
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runHiScoreTable();
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break;
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case section::Name::GAME_DEMO:
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case Section::Name::GAME_DEMO:
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runDemoGame();
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break;
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case section::Name::INSTRUCTIONS:
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case Section::Name::INSTRUCTIONS:
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runInstructions();
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break;
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case section::Name::CREDITS:
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case Section::Name::CREDITS:
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runCredits();
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break;
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default:
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