canvi de pc (toquejant Options)
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@@ -309,10 +309,10 @@ void Resource::createTextures()
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{"game_text_1000_points", "1.000"},
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{"game_text_2500_points", "2.500"},
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{"game_text_5000_points", "5.000"},
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{"game_text_powerup", lang::getText("[GAME_TEXT] 4")},
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{"game_text_one_hit", lang::getText("[GAME_TEXT] 5")},
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{"game_text_stop", lang::getText("[GAME_TEXT] 6")},
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{"game_text_1000000_points", lang::getText("[GAME_TEXT] 8")}};
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{"game_text_powerup", Lang::getText("[GAME_TEXT] 4")},
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{"game_text_one_hit", Lang::getText("[GAME_TEXT] 5")},
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{"game_text_stop", Lang::getText("[GAME_TEXT] 6")},
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{"game_text_1000000_points", Lang::getText("[GAME_TEXT] 8")}};
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auto text = getText("04b_25");
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for (const auto &s : strings)
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@@ -324,9 +324,9 @@ void Resource::createTextures()
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// Texturas de tamaño doble
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std::vector<NameAndText> strings2X = {
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{"game_text_100000_points", "100.000"},
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{"game_text_get_ready", lang::getText("[GAME_TEXT] 7")},
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{"game_text_last_stage", lang::getText("[GAME_TEXT] 3")},
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{"game_text_congratulations", lang::getText("[GAME_TEXT] 1")},
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{"game_text_get_ready", Lang::getText("[GAME_TEXT] 7")},
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{"game_text_last_stage", Lang::getText("[GAME_TEXT] 3")},
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{"game_text_congratulations", Lang::getText("[GAME_TEXT] 1")},
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{"game_text_game_over", "Game Over"}};
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auto text2 = getText("04b_25_2x");
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@@ -450,7 +450,7 @@ void Resource::renderProgress()
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loading_text_->write(
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loading_wired_rect_.x,
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loading_wired_rect_.y - 9,
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lang::getText("[RESOURCE] LOADING") + " : " + loading_resource_name_
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Lang::getText("[RESOURCE] LOADING") + " : " + loading_resource_name_
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);
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// Renderiza el frame en pantalla
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