Millorada la aparició dels game_text

This commit is contained in:
2024-10-24 22:16:57 +02:00
parent caf191672e
commit 24d09a2e3c

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@@ -991,9 +991,9 @@ void Game::createItemScoreSprite(int x, int y, std::shared_ptr<Texture> texture)
smart_sprites_.back()->setPos({0, 0, texture->getWidth(), texture->getHeight()}); smart_sprites_.back()->setPos({0, 0, texture->getWidth(), texture->getHeight()});
smart_sprites_.back()->setSpriteClip(smart_sprites_.back()->getPosition()); smart_sprites_.back()->setSpriteClip(smart_sprites_.back()->getPosition());
smart_sprites_.back()->setPosX(x); smart_sprites_.back()->setPosX(x);
smart_sprites_.back()->setPosY(y); smart_sprites_.back()->setPosY(param.game.play_area.rect.h - texture->getHeight());
smart_sprites_.back()->setDestX(x); smart_sprites_.back()->setDestX(x);
smart_sprites_.back()->setDestY(y - 25); smart_sprites_.back()->setDestY(y - 35);
smart_sprites_.back()->setVelY(-0.5f); smart_sprites_.back()->setVelY(-0.5f);
smart_sprites_.back()->setAccelY(-0.1f); smart_sprites_.back()->setAccelY(-0.1f);
smart_sprites_.back()->setEnabled(true); smart_sprites_.back()->setEnabled(true);