Millorada la aparició dels game_text
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@@ -991,9 +991,9 @@ void Game::createItemScoreSprite(int x, int y, std::shared_ptr<Texture> texture)
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smart_sprites_.back()->setPos({0, 0, texture->getWidth(), texture->getHeight()});
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smart_sprites_.back()->setSpriteClip(smart_sprites_.back()->getPosition());
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smart_sprites_.back()->setPosX(x);
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smart_sprites_.back()->setPosY(y);
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smart_sprites_.back()->setPosY(param.game.play_area.rect.h - texture->getHeight());
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smart_sprites_.back()->setDestX(x);
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smart_sprites_.back()->setDestY(y - 25);
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smart_sprites_.back()->setDestY(y - 35);
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smart_sprites_.back()->setVelY(-0.5f);
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smart_sprites_.back()->setAccelY(-0.1f);
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smart_sprites_.back()->setEnabled(true);
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