afegida tecla per activar o desactivar el vsync

This commit is contained in:
2025-03-28 08:38:28 +01:00
parent 11d015daf8
commit 25cd6b00eb
13 changed files with 109 additions and 67 deletions

View File

@@ -195,17 +195,17 @@ void Title::checkInput()
if (!define_buttons_->isEnabled())
{
// Comprueba todos los métodos de control
for (const auto &controller : options.controllers)
for (const auto &CONTROLLER : options.controllers)
{
// START
if (Input::get()->checkInput(InputAction::START, INPUT_DO_NOT_ALLOW_REPEAT, controller.type, controller.index) &&
!Input::get()->checkInput(InputAction::SERVICE, INPUT_DO_NOT_ALLOW_REPEAT, controller.type, controller.index))
if (Input::get()->checkInput(InputAction::START, INPUT_DO_NOT_ALLOW_REPEAT, CONTROLLER.type, CONTROLLER.index) &&
!Input::get()->checkInput(InputAction::SERVICE, INPUT_DO_NOT_ALLOW_REPEAT, CONTROLLER.type, CONTROLLER.index))
{
if ((state_ == TitleState::LOGO_FINISHED || ALLOW_TITLE_ANIMATION_SKIP) && !fade_->isEnabled())
{
JA_PlaySound(Resource::get()->getSound("game_start.wav"));
/*JA_FadeOutMusic(1500);*/
switch (controller.player_id)
JA_FadeOutMusic(1500);
switch (CONTROLLER.player_id)
{
case 1:
selection_ = section::Options::GAME_PLAY_1P;
@@ -224,18 +224,18 @@ void Title::checkInput()
}
// SWAP_CONTROLLERS
if (Input::get()->checkInput(InputAction::SERVICE, INPUT_ALLOW_REPEAT, controller.type, controller.index) &&
Input::get()->checkInput(InputAction::SWAP_CONTROLLERS, INPUT_DO_NOT_ALLOW_REPEAT, controller.type, controller.index))
if (Input::get()->checkInput(InputAction::SERVICE, INPUT_ALLOW_REPEAT, CONTROLLER.type, CONTROLLER.index) &&
Input::get()->checkInput(InputAction::SWAP_CONTROLLERS, INPUT_DO_NOT_ALLOW_REPEAT, CONTROLLER.type, CONTROLLER.index))
{
swapControllers();
return;
}
// CONFIG
if (Input::get()->checkInput(InputAction::SERVICE, INPUT_ALLOW_REPEAT, controller.type, controller.index) &&
Input::get()->checkInput(InputAction::CONFIG, INPUT_DO_NOT_ALLOW_REPEAT, controller.type, controller.index))
if (Input::get()->checkInput(InputAction::SERVICE, INPUT_ALLOW_REPEAT, CONTROLLER.type, CONTROLLER.index) &&
Input::get()->checkInput(InputAction::CONFIG, INPUT_DO_NOT_ALLOW_REPEAT, CONTROLLER.type, CONTROLLER.index))
{
define_buttons_->enable(controller.index);
define_buttons_->enable(CONTROLLER.index);
return;
}
}
@@ -264,7 +264,9 @@ void Title::resetCounter() { counter_ = 0; }
void Title::swapControllers()
{
if (Input::get()->getNumControllers() == 0)
{
return;
}
swapOptionsControllers();
showControllers();
@@ -284,19 +286,19 @@ void Title::showControllers()
// Crea vectores de texto vacíos para un número máximo de mandos
constexpr size_t NUM_CONTROLLERS = 2;
std::vector<std::string> text(NUM_CONTROLLERS);
std::vector<int> playerControllerIndex(NUM_CONTROLLERS, -1);
std::vector<int> player_controller_index(NUM_CONTROLLERS, -1);
// Obtiene de cada jugador el índice del mando que tiene asignado
for (size_t i = 0; i < NUM_CONTROLLERS; ++i)
{
// Ejemplo: el jugador 1 tiene el mando 2
playerControllerIndex.at(options.controllers.at(i).player_id - 1) = i;
player_controller_index.at(options.controllers.at(i).player_id - 1) = i;
}
// Genera el texto correspondiente
for (size_t i = 0; i < NUM_CONTROLLERS; ++i)
{
const size_t index = playerControllerIndex.at(i);
const size_t index = player_controller_index.at(i);
if (options.controllers.at(index).plugged)
{
text.at(i) = lang::getText(100) + std::to_string(i + 1) + ": " + options.controllers.at(index).name;