eliminades referencies a opengl
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@@ -28,7 +28,7 @@ namespace Rendering {
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/**
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* @brief Backend de shaders usando SDL3 GPU API (Metal en macOS, Vulkan/SPIR-V en Win/Linux)
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*
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* Reemplaza el backend OpenGL para que los shaders PostFX funcionen en macOS.
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* Backend de shaders PostFX para macOS (Metal) y Win/Linux (Vulkan/SPIR-V).
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* Pipeline: Surface pixels (CPU) → SDL_GPUTransferBuffer → SDL_GPUTexture (scene)
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* → PostFX render pass → swapchain → present
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*/
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