From 27ccae61326d3ba4cadfa050740b7da98a94d6bb Mon Sep 17 00:00:00 2001 From: Sergio Valor Date: Tue, 5 Nov 2024 13:05:52 +0100 Subject: [PATCH] Refet CMakeLists.txt --- CMakeLists.txt | 157 +++++++++++++++++++++++++++---------------------- 1 file changed, 86 insertions(+), 71 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 9521cc6..392b214 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,89 +1,104 @@ -# CMakeLists.txt - cmake_minimum_required(VERSION 3.10) project(coffee_crisis_arcade_edition VERSION 0.01) +# Configuración de compilador para MinGW en Windows, si es necesario +if(WIN32 AND NOT CMAKE_CXX_COMPILER_ID MATCHES "MSVC") + set(CMAKE_CXX_COMPILER "g++") + set(CMAKE_C_COMPILER "gcc") +endif() + # Establecer estándar de C++ set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED True) -# Directorios principales -set(DIR_ROOT ${CMAKE_SOURCE_DIR}) -set(DIR_SOURCES "${DIR_ROOT}/source") -set(DIR_BUILD "${DIR_ROOT}/build") -set(DIR_BIN "${DIR_ROOT}") +# Define el directorio de los archivos fuente +set(DIR_SOURCES "${CMAKE_SOURCE_DIR}/source") -# Nombre del ejecutable -set(TARGET_NAME "coffee_crisis_arcade_edition") -set(TARGET_FILE "${DIR_BIN}/${TARGET_NAME}") +# Cargar todos los archivos fuente en DIR_SOURCES +file(GLOB SOURCES "${DIR_SOURCES}/*.cpp") -# Archivos de fuente e inclusión -file(GLOB_RECURSE SOURCES "${DIR_SOURCES}/*.cpp") -include_directories(${DIR_SOURCES}) +# Verificar si se encontraron archivos fuente +if(NOT SOURCES) + message(FATAL_ERROR "No se encontraron archivos fuente en ${DIR_SOURCES}. Verifica que el directorio existe y contiene archivos .cpp.") +endif() # Configuración de SDL2 -# Incluye rutas de SDL2 obtenidas con pkg-config -include_directories(/usr/local/include /usr/local/include/SDL2) -link_directories(/usr/local/lib) +find_package(SDL2 REQUIRED) +include_directories(${SDL2_INCLUDE_DIRS}) +link_directories(${SDL2_LIBDIR}) -# Configuración de compilación por plataforma +# Definir las bibliotecas comunes +set(LIBS SDL2main SDL2) + +# Objetivos específicos por plataforma if(WIN32) - # Configuración para Windows - set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os -ffunction-sections -fdata-sections -static-libstdc++ -Wl,-subsystem,windows") - set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g") - set(LIBS mingw32 ws2_32 SDL2main SDL2 opengl32) - add_compile_definitions(WINDOWS_BUILD) + set(LIBS ${LIBS} mingw32 opengl32 gdi32 winmm imm32 ole32 version) + + # Windows estándar + add_executable(${PROJECT_NAME}_windows ${SOURCES}) + target_compile_definitions(${PROJECT_NAME}_windows PRIVATE WINDOWS_BUILD) + set_target_properties(${PROJECT_NAME}_windows PROPERTIES OUTPUT_NAME "${PROJECT_NAME}") + target_link_libraries(${PROJECT_NAME}_windows ${LIBS}) + + # Windows Debug + add_executable(${PROJECT_NAME}_windows_debug ${SOURCES}) + target_compile_definitions(${PROJECT_NAME}_windows_debug PRIVATE WINDOWS_BUILD DEBUG VERBOSE) + set_target_properties(${PROJECT_NAME}_windows_debug PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_debug") + target_link_libraries(${PROJECT_NAME}_windows_debug ${LIBS}) + + # Windows Release + add_executable(${PROJECT_NAME}_windows_release ${SOURCES}) + target_compile_definitions(${PROJECT_NAME}_windows_release PRIVATE WINDOWS_BUILD) + set_target_properties(${PROJECT_NAME}_windows_release PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_release") + target_link_libraries(${PROJECT_NAME}_windows_release ${LIBS}) elseif(APPLE) - # Configuración para macOS - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-deprecated -D_THREAD_SAFE") - set(LIBS SDL2 "-framework OpenGL") - add_compile_definitions(MACOS_BUILD) + set(LIBS ${LIBS} "-framework OpenGL") -else() # Linux - # Configuración para Linux - set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os -ffunction-sections -fdata-sections") - set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g") - set(LIBS SDL2 GL) - add_compile_definitions(LINUX_BUILD) + # macOS estándar + add_executable(${PROJECT_NAME}_macos ${SOURCES}) + target_compile_definitions(${PROJECT_NAME}_macos PRIVATE MACOS_BUILD) + set_target_properties(${PROJECT_NAME}_macos PROPERTIES OUTPUT_NAME "${PROJECT_NAME}") + target_link_libraries(${PROJECT_NAME}_macos ${LIBS}) + + # macOS Debug + add_executable(${PROJECT_NAME}_macos_debug ${SOURCES}) + target_compile_definitions(${PROJECT_NAME}_macos_debug PRIVATE MACOS_BUILD DEBUG VERBOSE) + set_target_properties(${PROJECT_NAME}_macos_debug PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_debug") + target_link_libraries(${PROJECT_NAME}_macos_debug ${LIBS}) + + # macOS Release + add_executable(${PROJECT_NAME}_macos_release ${SOURCES}) + target_compile_definitions(${PROJECT_NAME}_macos_release PRIVATE MACOS_BUILD) + set_target_properties(${PROJECT_NAME}_macos_release PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_release") + target_link_libraries(${PROJECT_NAME}_macos_release ${LIBS}) + +elseif(UNIX AND NOT APPLE) + set(LIBS ${LIBS} GL) + + # Linux estándar + add_executable(${PROJECT_NAME}_linux ${SOURCES}) + target_compile_definitions(${PROJECT_NAME}_linux PRIVATE LINUX_BUILD) + set_target_properties(${PROJECT_NAME}_linux PROPERTIES OUTPUT_NAME "${PROJECT_NAME}") + target_link_libraries(${PROJECT_NAME}_linux ${LIBS}) + + # Linux Debug + add_executable(${PROJECT_NAME}_linux_debug ${SOURCES}) + target_compile_definitions(${PROJECT_NAME}_linux_debug PRIVATE LINUX_BUILD DEBUG VERBOSE) + set_target_properties(${PROJECT_NAME}_linux_debug PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_debug") + target_link_libraries(${PROJECT_NAME}_linux_debug ${LIBS}) + + # Linux Release + add_executable(${PROJECT_NAME}_linux_release ${SOURCES}) + target_compile_definitions(${PROJECT_NAME}_linux_release PRIVATE LINUX_BUILD) + set_target_properties(${PROJECT_NAME}_linux_release PROPERTIES OUTPUT_NAME "${PROJECT_NAME}_release") + target_link_libraries(${PROJECT_NAME}_linux_release ${LIBS}) endif() -# Configuración de compilación y enlace -add_executable(${TARGET_NAME} ${SOURCES}) -target_link_libraries(${TARGET_NAME} ${LIBS}) - -# Objetivo para compilar en modo Release en Windows -if(WIN32) - add_custom_target(windows_release ALL - COMMAND ${CMAKE_COMMAND} -E rm -rf "${CMAKE_SOURCE_DIR}/${TARGET_NAME}_release" - COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_SOURCE_DIR}/${TARGET_NAME}_release" - COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_SOURCE_DIR}/${TARGET_NAME}_release/data" - COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/LICENSE" "${CMAKE_SOURCE_DIR}/${TARGET_NAME}_release" - COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/README.md" "${CMAKE_SOURCE_DIR}/${TARGET_NAME}_release" - ) -endif() - -# Objetivo para empaquetado en macOS (Intel y Apple Silicon) -if(APPLE) - add_custom_target(macos_release ALL - COMMAND ${CMAKE_COMMAND} -E rm -rf "${CMAKE_SOURCE_DIR}/${APP_NAME}.app" - COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_SOURCE_DIR}/${APP_NAME}.app/Contents/MacOS" - COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_SOURCE_DIR}/${APP_NAME}.app/Contents/Resources/data" - COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/LICENSE" "${CMAKE_SOURCE_DIR}/${APP_NAME}.app/Contents" - ) -endif() - -# Objetivo para empaquetado en Linux -if(UNIX AND NOT APPLE) - add_custom_target(linux_release ALL - COMMAND ${CMAKE_COMMAND} -E rm -rf "${CMAKE_SOURCE_DIR}/${APP_NAME}_release" - COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_SOURCE_DIR}/${APP_NAME}_release" - COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_SOURCE_DIR}/${APP_NAME}_release/data" - COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/LICENSE" "${CMAKE_SOURCE_DIR}/${APP_NAME}_release" - ) -endif() - -# Objetivo de limpieza -add_custom_target(custom_clean - COMMAND ${CMAKE_COMMAND} -E remove_directory ${DIR_BUILD} -) +# Agregar un custom target para cada tipo de build +add_custom_target(build_windows_debug DEPENDS ${PROJECT_NAME}_windows_debug) +add_custom_target(build_windows_release DEPENDS ${PROJECT_NAME}_windows_release) +add_custom_target(build_macos_debug DEPENDS ${PROJECT_NAME}_macos_debug) +add_custom_target(build_macos_release DEPENDS ${PROJECT_NAME}_macos_release) +add_custom_target(build_linux_debug DEPENDS ${PROJECT_NAME}_linux_debug) +add_custom_target(build_linux_release DEPENDS ${PROJECT_NAME}_linux_release)