el fitxer de parametres es guarda en options/config.txt

This commit is contained in:
2025-08-17 21:42:26 +02:00
parent 1e9e664012
commit 2819b3628e
4 changed files with 6 additions and 2 deletions

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@@ -235,5 +235,6 @@ constexpr int AUDIO_VOLUME = 100;
// Settings
constexpr bool SETTINGS_AUTOFIRE = true;
constexpr bool SETTINGS_SHUTDOWN_ENABLED = false;
constexpr const char* PARAMS_FILE = "param_320x256.txt";
} // namespace Options
} // namespace GameDefaults

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@@ -124,9 +124,9 @@ void Director::close() {
void Director::loadParams() {
// Carga los parametros para configurar el juego
#ifdef ANBERNIC
const std::string paramFilePath = asset->get("param_320x240.txt");
const std::string PARAM_FILE_PATH = Asset::get()->get("param_320x240.txt");
#else
const std::string PARAM_FILE_PATH = overrides.param_file == "--320x240" ? Asset::get()->get("param_320x240.txt") : Asset::get()->get("param_red.txt");
const std::string PARAM_FILE_PATH = Asset::get()->get(Options::settings.params_file);
#endif
loadParamsFromFile(PARAM_FILE_PATH);
}

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@@ -134,6 +134,7 @@ auto saveToFile() -> bool {
file << "game.difficulty=" << static_cast<int>(settings.difficulty) << "\n";
file << "game.autofire=" << boolToString(settings.autofire) << "\n";
file << "game.shutdown_enabled=" << boolToString(settings.shutdown_enabled) << "\n";
file << "game.params_file=" << settings.params_file << "\n";
// Opciones de mandos
file << "\n## CONTROLLERS\n";
@@ -208,6 +209,7 @@ auto set(const std::string& var, const std::string& value) -> bool {
}},
{"game.autofire", [](const auto& val) { settings.autofire = stringToBool(val); }},
{"game.shutdown_enabled", [](const auto& val) { settings.shutdown_enabled = stringToBool(val); }},
{"game.params_file", [](const auto& val) { settings.params_file = val; }},
// Teclado
{"keyboard.player", [](const auto& val) { keyboard.player_id = static_cast<Player::Id>(stoi(val)); }}};

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@@ -66,6 +66,7 @@ struct Settings {
std::vector<int> glowing_entries = {ManageHiScoreTable::NO_ENTRY, ManageHiScoreTable::NO_ENTRY}; // Últimas posiciones de entrada en la tabla
std::string config_file; // Ruta al fichero donde guardar la configuración y las opciones del juego
std::string controllers_file; // Ruta al fichero con las configuraciones de los mandos
std::string params_file = GameDefaults::Options::PARAMS_FILE; // Ruta al fichero de parámetros del juego
// Reinicia las últimas entradas de puntuación
void clearLastHiScoreEntries() {