el fitxer de parametres es guarda en options/config.txt
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@@ -134,6 +134,7 @@ auto saveToFile() -> bool {
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file << "game.difficulty=" << static_cast<int>(settings.difficulty) << "\n";
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file << "game.autofire=" << boolToString(settings.autofire) << "\n";
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file << "game.shutdown_enabled=" << boolToString(settings.shutdown_enabled) << "\n";
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file << "game.params_file=" << settings.params_file << "\n";
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// Opciones de mandos
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file << "\n## CONTROLLERS\n";
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@@ -208,6 +209,7 @@ auto set(const std::string& var, const std::string& value) -> bool {
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}},
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{"game.autofire", [](const auto& val) { settings.autofire = stringToBool(val); }},
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{"game.shutdown_enabled", [](const auto& val) { settings.shutdown_enabled = stringToBool(val); }},
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{"game.params_file", [](const auto& val) { settings.params_file = val; }},
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// Teclado
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{"keyboard.player", [](const auto& val) { keyboard.player_id = static_cast<Player::Id>(stoi(val)); }}};
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