Pasaeta de "include-what-you-use" per arreglar els includes
Renombrats alguns fitxers per consistencia
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#include "bullet.h"
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#include "param.h"
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#include "param.h" // for param
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#include "sprite.h" // for Sprite
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class Texture;
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// Constructor
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Bullet::Bullet(int x, int y, int kind, bool poweredUp, int owner, SDL_Rect *playArea, Texture *texture)
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