Pasaeta de "include-what-you-use" per arreglar els includes
Renombrats alguns fitxers per consistencia
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#pragma once
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#include <SDL2/SDL.h>
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "screen.h"
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#include "text.h"
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#include "utils.h"
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#include "fade.h"
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#include "game.h"
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#include "intro.h"
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#include "item.h"
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#include "lang.h"
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#include "logo.h"
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#include "player.h"
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#include "title.h"
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#include "param.h"
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#include "manage_hiscore_table.h"
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_video.h> // for SDL_Window
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "lang.h" // for lang_e
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#include "utils.h" // for music_file_t, sound_file_t
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class Asset;
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class Game;
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class HiScoreTable;
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class Input;
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class Instructions;
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class Intro;
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class Logo;
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class Screen;
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class Title;
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// Textos
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#define WINDOW_CAPTION "Coffee Crisis Arcade Edition"
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